Server Fatal Errors due to item issue

Since yesterday I can not start my multiplayer game, I removed all the mods, and I can even start in singleplayer, when the game is about to load it says fatal error and closes, the CrashReporter says this:
[2020-10-29 16: 00: 43.576 # 0] [SGID: 0; TID: 1952] IMPORTANT: CrashReporter - CrashGUID: UE4CC-Windows-23DFFA4648FBCC0D655496A079264E9B_0000
[2020-10-29 16: 00: 43.576 # 0] [SGID: 0; TID: 1952] IMPORTANT: CrashReporter - DebugSymbols: … \ … \ … \ Engine \ Intermediate \ Symbols
[2020-10-29 16: 00: 43.707 # 0] [SGID: 0; TID: 1952] IMPORTANT: CrashReporter - CrashReporterApplication Started
[2020-10-29 16: 00: 43.713 # 0] [SGID: 0; TID: 1952] IMPORTANT: CrashReporter - Searching for crash reports in ‘C: / SteamLibrary / steamapps / common / Conan Exiles / ConanSandbox / Saved / Logs / UE4CC-Windows-23DFFA4648FBCC0D655496A079264E9B_0000’
[2020-10-29 16: 01: 19.366 # 0] [SGID: 0; TID: 1952] IMPORTANT: CrashReporter - Processing crash report entry ‘C: / SteamLibrary / steamapps / common / Conan Exiles / ConanSandbox / Saved / Logs / UE4CC-Windows-23DFFA4648FBCC0D655496A079264E9B_0000’
[2020-10-29 16: 01: 19.426 # 0] [SGID: 0; TID: 1952] IMPORTANT: BugReport - Compressed Game.db from 274432 to 13861 bytes)
[2020-10-29 16: 01: 21.230 # 0] [SGID: 0; TID: 1952] IMPORTANT: BugReport - Received a SUCCESS code from the bug report server for the bug E68B366F8A746C93C736868C826C96B8 with value 1603987278_2096
[2020-10-29 16: 01: 21.231 # 0] [SGID: 0; TID: 1952] IMPORTANT: CrashReporter - CrashReporterApplication Stopped

does anyone know what it is, or how to fix it? thanks

Was this addressed in today’s Version 2.1.0.255030 patch?

After the new patch, this is now the error code when starting my server. but it is only when trying to load up my backup. If i wipe the server it works fine. But if i have to do that, I’m done with Conan.

temInventory:Error: Data: DLC item 7299 can only be spawned through crafting.
[2020.10.29-16.47.44:916][ 3]LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘57’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’.
[2020.10.29-16.47.44:916][ 3]SpawnTable:Error: Data: USpawnTableComponent::GetThrallTier - could not find SpawnTable with ID: 57
[2020.10.29-16.47.44:917][ 3]LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘57’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’.
[2020.10.29-16.47.44:917][ 3]SpawnTable:Error: Data: USpawnTableComponent::GetThrallTier - could not find SpawnTable with ID: 57
[2020.10.29-16.47.44:920][ 3]LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘69’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’.
[2020.10.29-16.47.44:920][ 3]SpawnTable:Error: Data: USpawnTableComponent::GetThrallTier - could not find SpawnTable with ID: 69
[2020.10.29-16.47.44:923][ 3]LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘59’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’.
[2020.10.29-16.47.44:923][ 3]SpawnTable:Error: Data: USpawnTableComponent::GetThrallTier - could not find SpawnTable with ID: 59
[2020.10.29-16.47.44:928][ 3]LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘69’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’.
[2020.10.29-16.47.44:929][ 3]SpawnTable:Error: Data: USpawnTableComponent::GetThrallTier - could not find SpawnTable with ID: 69
[2020.10.29-16.47.45:071][ 3]LogStreaming:Error: Couldn’t find file for package /Game/Mods/Tutorial/Worldbosses/TheVoid/BP_GameItemFood_MikFruit requested by async loading code. NameToLoad: /Game/Mods/Tutorial/Worldbosses/TheVoid/BP_GameItemFood_MikFruit
[2020.10.29-16.47.45:071][ 3]LogStreaming:Error: Found 0 dependent packages…
[2020.10.29-16.47.45:071][ 3]Persistence:Warning: Data: ULoadInventoryCallProxy::ProcessInventoryData() failed to de-serialize item 4:69500602.
[2020.10.29-16.47.45:072][ 3]

Script Stack:
BP_BAC_Storage_C.ExecuteUbergraph_BP_BAC_Storage
BP_BAC_Storage_C.OnSuccess_B5E22ED64904F227981946B3A7E6688E

[2020.10.29-16.47.45:490][ 3]LogWindows:Error: === Critical error: ===
[2020.10.29-16.47.45:490][ 3]LogWindows:Error:
[2020.10.29-16.47.45:491][ 3]LogWindows:Error: Fatal error!
[2020.10.29-16.47.45:491][ 3]LogWindows:Error:
[2020.10.29-16.47.45:491][ 3]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
[2020.10.29-16.47.45:491][ 3]LogWindows:Error:
[2020.10.29-16.47.45:491][ 3]LogWindows:Error: !0x0000000000000000
[2020.10.29-16.47.45:491][ 3]LogWindows:Error:
[2020.10.29-16.47.45:497][ 3]LogExit: Executing StaticShutdownAfterError
[2020.10.29-16.47.46:042][ 3]LogWindows: FPlatformMisc::RequestExit(1)
[2020.10.29-16.47.46:042][ 3]Log file closed, 10/29/20 09:47:46

On my private server, Paragon is shown with an update that has today’s date [EDIT: 29.10.2020 06:36:28].

Still the server restarts every few minutes. Probably some other mod makes problems as well…

On single player I cannot enter my game due to this silly bug. No matter what I try. Nice QA testing Funcom.

Basically lost 10s of hours of gameplay…

I can only express how exceedingly frustrating and demotivating this whole debacle is.

I am having this problem on my server as well. I have mods on, but only ones that have been updated.

[2020.10.29-20.18.49:961][ 1]LogWindows:Error: === Critical error: ===
[2020.10.29-20.18.49:961][ 1]LogWindows:Error:
[2020.10.29-20.18.49:961][ 1]LogWindows:Error: Fatal error!
[2020.10.29-20.18.49:961][ 1]LogWindows:Error:
[2020.10.29-20.18.49:961][ 1]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
[2020.10.29-20.18.49:961][ 1]LogWindows:Error:
[2020.10.29-20.18.49:961][ 1]LogWindows:Error: !0x0000000000000000
[2020.10.29-20.18.49:961][ 1]LogWindows:Error:
[2020.10.29-20.18.49:970][ 1]LogExit: Executing StaticShutdownAfterError
[2020.10.29-20.18.50:670][ 1]LogWindows: FPlatformMisc::RequestExit(1)
[2020.10.29-20.18.50:670][ 1]Log file closed, 10/29/20 16:18:50

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Adding my latest error log after today’s hotfix patch.

New issue, in addition to the healing potion item deserialization, for ThrallTierDataTable in the DB.


[2020.10.29-14.48.38:535][ 1]LogDreamworld:Display: SQLLite query data for TEXT (char*) at column 2 and row 1 result 0 is null, will return empty string instead
[2020.10.29-14.48.38:586][ 1]LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘56’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’.
[2020.10.29-14.48.38:587][ 1]SpawnTable:Error: Data: USpawnTableComponent::GetThrallTier - could not find SpawnTable with ID: 56
[2020.10.29-14.48.38:663][ 1]Persistence:Warning: Data: ULoadInventoryCallProxy::ProcessInventoryData() failed to de-serialize item 0:53001.
[2020.10.29-14.48.38:667][ 1]ItemInventory:Error: Data: Failed to load ItemClass: /Game/Items/Hunger/BPGameItemFood_HealingPotion
[2020.10.29-14.48.38:669][ 1]

Script Stack:
BaseNPC_C.ExecuteUbergraph_BaseNPC
BaseNPC_C.OnSuccess_EB5576CB4E6FCB77423698883E101040

[2020.10.29-14.48.38:997][ 1]LogWindows:Error: === Critical error: ===
[2020.10.29-14.48.39:000][ 1]LogWindows:Error:
[2020.10.29-14.48.39:001][ 1]LogWindows:Error: Fatal error!
[2020.10.29-14.48.39:003][ 1]LogWindows:Error:
[2020.10.29-14.48.39:004][ 1]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
[2020.10.29-14.48.39:005][ 1]LogWindows:Error:
[2020.10.29-14.48.39:006][ 1]LogWindows:Error: !0x0000000000000000
[2020.10.29-14.48.39:007][ 1]LogWindows:Error:
[2020.10.29-14.48.39:018][ 1]LogExit: Executing StaticShutdownAfterError
[2020.10.29-14.48.40:331][ 1]LogWindows: FPlatformMisc::RequestExit(1)
[2020.10.29-14.48.40:331][ 1]Log file closed, 10/29/20 07:48:40

Server stuck in crash/reboot loop with and without mods installed. All mods used have received updates for 2.1.

Looking forward to a quick resolution.

I’m wondering, if i switch my server to the Testive version, would it load fine? Since I’m sure all this was tested and working before it was pushed Live.

Worth a shot, I’ll try anything at this point.

Here’s my updated list. Includes some modded items too:
delete from item_inventory where template_id = 18400
delete from item_inventory where template_id = 18401
delete from item_inventory where template_id = 53502
delete from item_inventory where template_id = 53001
delete from item_inventory where template_id = 18293
delete from item_inventory where template_id = 19605
delete from item_inventory where template_id = 19606
delete from item_inventory where template_id = 5102105
delete from item_inventory where template_id = 695183
delete from item_inventory where template_id = 5102032
delete from item_inventory where template_id = 18005
delete from item_inventory where template_id = 18006
delete from item_inventory where template_id = 210115

My server back up and running with Pippi, AoC, EEWA and 20+ other mods. Unsure why Desert Berries and Highland Berries were crashing the server on start-up. Maybe due to stacking.

My added emphasis.

I think that sums up a lot of feelings I have been hearing and feeling myself.

Rightly or wrongly folks have put in 100’s of hours making mods or designing servers and so forth. If that cant be recovered then its a case of why bother? Leave a nasty review and off they will go.

I do so get that this is a Bug fest and totally not what the Team wanted, but that doesn’t change the fact that this is what third time this year we have a major patch/release/something and the game goes down for a large portion of the community (Well a large portion of the Vocal community at least!)

This presents a circular issue:

  • “Why wasn’t this flagged on Test live” is the cry

  • “Were you actually ON Test live and spotted it?” Is the reasonable response.

  • “No coz Test live obviously doesn’t work!” is the comeback
    (and currently pretty hard to disagree with when we sit here again with Servers down or half alive with custom created content up the duff or even hard won Vanilla content disappearing while folks struggle with the new system or to get on the unstable servers?)

Any way I said that to say this: “Why is Funcom so adverse to Rolling back bad Patches?”

Surely the way to “Fix” this is give players and servers the option to revert to the previous version so they can play on and at least make any possible arrangements to back stuff up. While those that do carry on with the new can start to delve into the new stuff and uncover any other bugs?

Naturally there can be no support for the “Old version” of Conan like this fair enough, but at least we can play our Modded servers till the Bug fixes (which in turn would not have to be so rushed out to the stress of the programmers doing the work!) are in?

Why does Funcom apparently like making work for themselves and alienating sections of their community when a roll back would fix all that and save everyone’s stress levels?
(Lets not even talk about what the companies credibility must look like to those looking in from without! Jeez Imagine the conversations: “Funcoms got a new game coming out looks like it on an interesting subject” – Likely reply after reading some reviews “Oh God not interested now! Did you see how bad those guys are at fixing things?!!” Had the roll back contingency been used they would have reacted. “Oh look they can be buggy but a real good at restoring it and trying again later Ok maybe I’ll take a look at their new (fill in the blank))

Is it some Oriental “Must save face by not admitting fault” thing? I really do not understand the “Logic” of soldiering on with a bad initial release of a bit of software. Maybe the gamer market is so much more forgiving than the business world I’ve lived in for thirty years, I can’t think of another product type that could survive serial ■■■■ ups like this.

Try new updates and patches with the live majority, if it “fails” or develops issues. Revert it for the majority then go back in and tweak and re release. Rinse repeat till stable what’s the issue with that?

1 Like

I had no issues loading TestLive, I had no issues starting my modded server after the patch either (once Fashionist was updated which was just a few hours after release). From what I have seen it only happens to databases that have been modded before with specific mods. It does not happen on official servers with the databases not containing any modded items. I hope this answers your question.

When will we likely see a patch for this issue clear QA testing? I’ve got a few grumpy players bugging when my server will be up again.

Nope. My server is still crashing at run time.

[2020.10.30-14.07.56:718][ 1]Persistence:Warning: Data: ULoadInventoryCallProxy::ProcessInventoryData() failed to de-serialize item 4:18400.
[2020.10.30-14.07.56:719][ 1]ItemInventory:Error: Data: Failed to load ItemClass: /Game/Items/Hunger/BPGameItemFood_Healing_Bandages
[2020.10.30-14.07.56:719][ 1]

Saw the note about moded servers. The mods all had updates right after the patch, but maybe some of them need a second pass. I will be patient. :slight_smile:

Update from about an hour ago fixed the constant crashing for me (no more bad Healing Wraps).

2 Likes

There has been an update then? Are more people seeing their games working now?

My Server is running again, but the Firebowl workbenches (all of them) are only showing these 5 recipes:

Alchemical Base
Corrupted Bone
Dragonpowder
Steelfire
Stone Consolidant

Is this just my server?

@EZ_Ryder this is how it works now, the potions are crafted in alchemy bench, dyes in the dye bench and the shadespiced stuff in the stove. Firebowl Cauldrons are only for base mats.

1 Like

That’s a lot of crafting benches… going to wear out my keyboard and mouse going from crafting station to crafting station. :rofl:

1 Like