Can you tell me how you provided the path? Do you mean you wrote the path into the modlist.txt file? If so, what are you trying to do with the launcher that causes it to convert it to the ID?

While it’s true that BUGLE won’t try to play smart with your modlist, it doesn’t make it easier to manage non-Steam mods. The way I wrote the mod manager code in BUGLE, it populates the list of available mods from the workshop directory.

Perhaps if I work closer with @YubinYankinov, I could add a feature that allows players to specify a local directory where they keep non-Steam mods.