So server mods are as follows. I have no idea if the crashes we are suffering are because of funcom or this load order. So I’m wondering if people with more knowledge of conan modding can offer their advice.
That would not cause crashes. I am not familiar with 4, 5, 6, 7, 12, 17, 18, 20 mods. Slightly familiar with 13, 22 but currently do not have it on my servers.
I would check the mods I listed above to see if there is an issue with any of those since I know the others are working at least where they haven’t caused any crashes that I am aware of.
I typically bunch the same type of mods together, but its not required of course unless a mod has certain instructions of placement over another.
Pippi, Building Mods, Deco Mods, map additions mods, feature mods. Is pretty much my main setup. Savage Wilds does not have a particular mod load order. I placed it on the bottom but that was just me.
This is my last stop, unlike other games, a lot of mods in conan do not seem to talk about load order at all. Aside from what you mentioned above I haven’t seen anything talking about mod grouping at all. That was one of the first things I looked for.
Just shooting from the hips here. So thank you for at least giving me a target
No stead fast rule on my set up. I just prefer it that way and haven’t had any issues on the most part. Exception might be a mod like Lemurian Architect which needed to be below certain other mods to work, Other mods sometimes are like that as well.