Ya umm… building limits won’t remove the possibility of violations nor will it address the problems being experienced due to lack of communication, clarity or bettered process.

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I don’t think overbuilding is all that rampant, but even if it was, you don’t need Funcom to implement yet another limit that ruins the game for a bunch of people. All you need to do is get rid of the lack of clarity and the discrepancies you yourself acknowledged here.

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Well then that’s what you should be asking for. :wink: I’ll join you!

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A build limit would have (maybe) stopped that one guy who took up 3-4 gridsquares from being banned (who ironically claimed it wasn’t ‘that much’). But in all honesty, they should have known better. IMO

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Ummm I wouldn’t put it like that myself.

  1. They know what the problem is.
  2. It’s difficult to identify the problem when it occurs.
  3. They seem unwilling to clearly state the problem in well formed English sentences.
  4. They have a solution but it doesn’t seem reasonable.

So for what we’re talking about, what is the problem?

  1. People using the build system in ways that disadvantage other players, exploit the build system, or cause actual server performance issues.

Why is it difficult to identify these and what is that difficulty causing?

  1. These are almost all based on intent. The intent may or may not be to disadvantage others, exploit, or cause server issues but if it does, it does and everyone is caught in the net - which seems unfair - and probably actually is.

Why do they seem unwilling to properly outline the problem and provide adequate guidance?

  1. This one baffles me. I haven’t a clue. My guess is that those undertaking the task think they have done good enough already - maybe. Like I said: No clue.

Why is their solution unreasonable?

  1. I think part of the problem is their idea of a solution. The idea that they ban players is quite far outside the industry standard for solutions to such issues - especially with 1st timers. I still like my idea of incorporating the solution into the game where a purge-like event takes place: You have defiled the lands. The gods are angry. A countdown begins with about 15min on the clock. At 0:00 one or more of the Avatar gods march on your base and leave only when all pieces are smished. No one get’s banned. But whatever…
    Also since it’s so difficult to identify actual intent too many people are getting swept up in the “punishment” as @Umborls calls it. Also 3.0 is here and I see no mention of “community property” so I guess Umborls got shot down on that one. :frowning:
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Probably, yes. “They” in this case is only one or maybe two people tho. At least I assume the “problem” was relegated to an individual.

No. They have a clue. They implemented “the solution”. We just don’t always like it. Sometimes we do tho. :wink:

Not sure I would call it incompetence, but otherwise I agree with you. It’s sure able to present itself as incompetence tho.

Yeah, a “Defilement Meter” might be interesting. Proximity to named locations, wall thickness, number and type of spawn points covered, wall height, pathing limitations, disconnected building pieces and so on all contributing… Plus maybe at any point half way up the meter an admin is alerted and the base is scheduled for a manual check. Some of those things might be possible. But of course it’s ultimately on FC to implement or chose some way of addressing it. And also of course, they won’t even begin to address it unless they see it as an actual issue. We do. They currently don’t seem to.

Yeah, @Umborls had a really good idea with that… IMO anyway…

giving exception and not the rule is not the way to my man…

if someone make line just ban np since hes trolling anyway , but 99.99% won’t do so

also RP-PVP servers are way more popular than pvp servers and they have mod for limit with 0 issues ,

100 blocks or more is depended on funcom to judge not us

It seems you are late to the party as well…
Did you not hear that 3.0 has early adaptations of an in-game reporting system? So yes, to me it seems like they’re aware there is a problem… and they’re fixing the problem the proper way.
The real problem is people though… always was… always will be…
That’s the very reason they cannot have a “set in stone” anything and the rules need to be vague…

Why exactly?.. Because you can be a gigantic a**hole and still be well within the confines of the “rules”…
Whenever you have clearly defined set in stone rules… you also have a bunch of nasty people who purposely push up right against that line and make a mockery out of it then playing “lawyer” that they didn’t break the rules… and if they adjust the rules to be tight enough to not allow for such things it’s simply going to be too restrictive to the general player-base and kill all the fun…

Even now they’re already pushing the limits… and that’s why you have people who get banned that clearly don’t deserve it…

It’s that simple really… it just not possible to govern official servers based on set in stone rules alone and keep everyone happy without the human aspect of interpreting and investigating each situation on a case by case basis… Even IRL we have laws, but the laws are never clear cut and dry, that’s why we have judges and juries and lawyers etc to try and interpret / understand how those laws apply to each individual situation and context especially in the more complicated cases.

With that being said though, they’re clearly trying various approaches and learning as they go… They created zendesk to have a separate “customer service” dealing with official server characters. That had its flaws, mainly in the fact that they allowed anonymous reporting, leading into the “report meta” as people call it…
Now they’re introducing in-game reporting which can no longer be anonymous and more than likely logs way more evidence at the submission of a report allowing them to verify the circumstances better and at the same time hold the reporting person accountable in case of a false report. And just today they announced 2 new customer service employees joining their ranks (who more than likely will deal with this new system to some degree imo.)

So it’s not true that they’re not doing anything about it… and you might be angry and annoyed by all these and the fact that it’s taking time and it’s not instantaneous, but the fact of a matter is… if you look at it objectively… it’s not an easy task to try to solve all of these in a way so they don’t limit the actual gameplay more than they need to. There might be other “quick solutions”… but if they can… it’s better to go for the RIGHT solution even if it takes a bit more time…
(I was gonna mention how we’re all whining about different stuff and acting like entitled kids all over the internet… but this post is long enough, bottom line if you stop for a minute to think about it you realize it’s not easy dealing with all of us :smiley: )

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Taking someone’s explanation literally without making an effort to understand the point they’re making is also not the way. What @Glurin was explaining is that a numeric limit won’t solve the main problem rules are designed to solve: the degradation of other players’ gameplay experience on a shared server.

The impact someone’s build has on other players is not a simple function of the number of building pieces and/or placeables. It cannot be defined merely in terms of size, or surface area, or similar simple-to-measure criteria. It cannot even be defined in terms of intent, since sometimes it’s unintentional.

But all of that has been discussed and explained in detail, over and over and over again. My suggestion is to go read some of the threads @erjoh linked and get informed instead of thinking you’re the first one to see the light here :wink:

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If Funcom wanted a build limit in the game. They would have already had one. Normally I support topics like this. But I have learned over the past year. They don’t really care to put one in the game. Just follow the rules.

you seems you talk about something and i talk about something else entirely , land claim abuse will happen regardless if there is limit or not , you need to spend more effort to understand other people post…

the pain point im talking about is over building , means if you build without limit it will lag the server and can cause you get banned , inorder to prevent this issue all they need to do is put limit on building , that way people won’t lag and won’t get banned

and again im not talking about cheesly land claim were you put foundation everywhere , im talking about simply have 1 castle but its too big in size that cause issues to people , they already added limit in RP-pvp server and we got 0 issue with it and its perfect system

i recommend you play in RP-PVP server and you will see by yourself what im talking about

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I mean… it’s one of those cases where we can call the sky purple if you want… if by purple you mean blue…
I listed some facts… some clear steps they took to address the issue, these things HAPPENED whether you’d like to ignore them or not. So if you’re hellbent on ignoring them just so you have an excuse to complain, more power to you…

I don’t think it’s arrogant… they might “owe” some explanation to some of the people who were victims of the system and falsely reported that’s fair enough… but it would make absolutely no sense on their part to start individually apologizing for the cases on the forums… they might make a statement about it when announcing new updates on the same topic, we’ll see.

As for the lack of a defense, I never said we have trials here or implied that we should in any way… I simply made a point that when dealing with people even IF we had rules for everything, the situation would still be open to interpretation and complicated.
In fact imo. one of the biggest flaws in your approach regarding this and similar topics across various threads is that you keep assuming this is a democracy and that you have rights… It’s just not the case… this is the private forum of a private company… they could delete your posts just because they feel like it and you would have no right to complain about it, the same way they could delete all your structures off of their servers and you equally have no right to complain about it… ofc you can try… but it’s not an inherit right… rather a privilege they allow you. They obviously don’t do that thou because they are trying to “play nice” so maybe you should try too.

I would also like to point out that this is actually one of the very few videogame companies that DO occasionally apologize for stuff… contrary to the majority, who don’t… We even got free content as an apology… I don’t know if you remember but the frozen north was developed as a PAID expansion, just like Siptah and they released it for free as an apology for prolonged technical issues with the game at the time.

Personally I think it’s way more arrogant of you to make these types of posts where you’re trying to call out people you have no business calling out in this manner. Again, I respect your opinion on the matter, if you think it all sucks and they’re not doing anything at all… fair enough, but then don’t be surprised if my opinion of you is that you’re blind to the facts and trying to cause unnecessary drama instead of waiting patiently.

Yes, in videogames thou those type of simple rules can be enforced by simply baking it into the videogame… like your character’s speed limit as you put it… or the thirst rate your character has… or the amount of stamina dodging costs… etc…
Those are the videogame rules… what we’re talking about are the complicated stuff between people… and yes… just because this is a videogame, there are very real people playing it with very real emotions that affect their very real lives to some degree so we can’t forget about that part.

Yes, because Funcom hasn’t got anything better to do than babysit players and investigate every land dispute they might have. Also by “gigantic amount of threads” you mean the same 5 people being very loud? Cuz that’s what I’ve seen a lot of… and in the past ~2 months I have seen 2-3 legit posts where someone was banned (despite it being somewhat legit) where I would’ve said it’s a “false positive” and maybe they should’ve been dealt a bit differently… the rest were mainly pvp disputes… “report thy neighbor!!” and the “victims” were just as guilty, they just didn’t brag about that part and the neighbor pressed the report button first.
Don’t get me wrong though… I DO agree that there’s a problem… and I think so does Funcom, else they wouldn’t be working on implementing an ingame reporting system to give that a try and see if it gets better.

Bottom line… we can’t forget that this is a company we’re talking about… while we may have some “bright ideas” occasionally and suggest stuff… ultimately they do whatever they want… and it’s a business… so they’re trying to make money off this… So while they might prioritize things differently than how you personally want them to, it’s still in their interest to eventually tackle every issue they come across.

Evidently, as we’ll see near the end of your post :wink:

You really would benefit from reading some of those earlier discussions. Unsurprisingly, the point you raised has also been discussed a lot. But okay, let’s talk about it again for a bit:

That’s true, they could completely prevent that with a build limit. The only tiny little problem with that is that this limit would have to be so drastically small, that most people would quit.

Why so small? Because lag is not caused by simply having many building pieces or placeables. It is caused by how you place them and use them. I won’t go into details because I’m tired of repeating the same explanations over and over again for people who just don’t want to look them up even when they’re given links.

Suffice it to say that if you want to use a building limit to make it impossible to lag the server, that building limit would have to be awfully small.

Note that all of the above holds true only if we’re talking about the simple numeric building limit that people like you and the original poster in this thread are talking about. There are alternatives, of course.

For example, Little Big Planet had something called thermometer, which was an indicator of how “full” your level was and wouldn’t allow you to build more than the console could support. If Conan Exiles implemented something similar for the state of the world on the server, then that would solve the overbuilding problem neatly.

Of course, that would be far from trivial – in fact, it would probably require huge effort – and it would also be completely unfair, because a server is shared by people and we all contribute to the performance degradation on it. So even if Conan Exiles had a “thermometer”, you would still have cases where player A builds something that “raises the temperature” by a few degrees (but not too much), then player B builds something similar, then player C does so and suddenly the newcomer player D can’t build a lot because players A, B, and C already spent most of the “budget”.

But let’s get to what I find to be the most important bit of your post:

And now it’s clear that we obviously aren’t talking about the same thing, because there ain’t no such thing as an official RP-PVP server. So here’s an idea: if you like how the limits work on private servers, go play on private servers. And if you want to discuss how official servers should work, then do us all a favor and spend more effort to read up on what has been discussed already before telling others to spend more effort on understanding you.

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