Sever Mass Disconnecting players

I don’t have a lot of information about it, however just wondering if anyone else is having this issues since the funcom patch debauchery of deketo, where the server is mass disconnecting people, I am not all that familiar with reading logs but these appear everytime it kicks people possible the error is further up in the logs as well. If anyone has any clue or able to point me in a direction I would appreciate it. I replaced peoples ip address with (…) and SteamAuthTicket with (…) as it was really long Thank you.

logHandshake: SendConnectChallenge. Timestamp: 15879.901367, Cookie: 123214101013090064090193187022109128251034198147075236014026

[2019.10.12-04.51.11:112][322]LogNet: Server accepting post-challenge connection from: (…)

[2019.10.12-04.51.11:112][322]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)

[2019.10.12-04.51.11:112][322]LogNet: NotifyAcceptedConnection: Name: ConanSandbox, TimeStamp: 10/11/19 23:51:11, [UNetConnection] RemoteAddr: (…), Name: SteamNetConnection_193, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL

[2019.10.12-04.51.11:112][322]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/ConanSandbox/ConanSandbox.ConanSandbox: Accepted

[2019.10.12-04.51.11:112][322]LogNet: Remote platform little endian=1

[2019.10.12-04.51.11:112][322]LogNet: This platform little endian=1

[2019.10.12-04.51.11:311][334]LogNet: Login request: /Game/Maps/Startup?SteamAuthTicket=(…)

[2019.10.12-04.51.11:315][334]LogOnline:Warning: FOnlineSessionSteam::AuthTicket: Duplicate Request

[2019.10.12-04.51.11:315][334]LogNet: PreLogin failure: AuthenticationFailed

[2019.10.12-04.51.11:362][337]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.

[2019.10.12-04.51.11:362][337]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: (…), Name: SteamNetConnection_193, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL

[2019.10.12-04.51.11:362][337]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: (…), Name: SteamNetConnection_193, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, Channels: 1, Time: 2019.10.12-04.51.11

[2019.10.12-04.51.11:363][337]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: (, Name: SteamNetConnection_193, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL

LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Elapsed: 60.01, Real: 60.73, Good: 60.73, DriverTime: 15906.01, Threshold: 60.00, [UNetConnection] RemoteAddr: (…), Name: SteamNetConnection_94, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_41, Owner: FunCombat_PlayerController_C_41

[2019.10.12-04.51.37:739][916]LogNet: NetworkFailure: ConnectionTimeout, Error: ‘ConnectionTimeout’

LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Elapsed: 60.01, Real: 60.73, Good: 60.73, DriverTime: 15906.01, Threshold: 60.00, [UNetConnection] RemoteAddr: (…), Name: SteamNetConnection_94, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_41, Owner: FunCombat_PlayerController_C_41

[2019.10.12-04.51.37:739][916]LogNet: NetworkFailure: ConnectionTimeout, Error: ‘ConnectionTimeout’

[2019.10.12-04.51.37:739][916]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: (…), Name: SteamNetConnection_94, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_41, Owner: FunCombat_PlayerController_C_41, Channels: 264, Time: 2019.10.12-04.51.37

(repeats the below message X number of times for every player its going to kick, sometimes it all players othertime is just some)

[2019.10.12-04.51.37:739][916]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr:(…), Name: SteamNetConnection_94, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_41, Owner: FunCombat_PlayerController_C_41

[2019.10.12-04.51.37:761][917]BattlEyeLogging:Error: Player 86 unregistered

[2019.10.12-04.51.37:762][917]BattlEyeLogging: BattlEyeServer: Print Message: Player #80 (…) disconnected

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