I voted leave them, but that comes with the opinion that they should not be the same.


Thralls can be tweaked by initial stats, attribute bonuses, and hidden multipliers.

Initial stats are utterly underused, being based solely on faction and, to a lesser extent, tier.

Attribute bonuses are utterly underused, with only three variation existing on every thrall in the entire game with every case of Agility and Strength having an equal value on the same thrall.

Hidden multipliers currently dominate thrall variation entirely.


Unlike others, I do not agree that hidden multipliers should be completely done away with, but I do believe they should be heavily standardized.

T1 should be 1.0. T2 should be 1.1. T3 should be 1.2. T4 should be 1.3.
Archers should be +0.2 in ranged damage. Fighters should be +0.2 in melee damage.

All other uniqueness between thralls should be handled through initial stats and attribute bonuses which are visible on the thrall’s stats page.

Unfortunately, I believe the reason why the hidden multipliers are so heavily used is because wild thralls are tied to converted thralls. There needs to be a better way to adjust them independent of each other in the same way they separated pets before anything can be changed in a useful way.

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