They didn’t rebalance it completely enough, from the hidden multipliers’ perspective. They still adjust human NPC threat level by these “hidden” multipliers that are still transferred to the thrall version. In order to make it work, NPCs in the wild should have access to these multipliers, and thralls should not (because they have stats).
So, the wheel of pain should stop making a thrall inherit the wild NPC’s damage multipliers. That’s the only way wild Darfari with their bone weapons could be a threat to lower-level players without becoming powerhouses as thralls.
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