Considering there are archers with better melee multipliers and fighters with better ranged multipliers, the distinction seems arbitrary in a lot of cases. I got an Ulric Bearbaiter from the purge, an archer with an ranged multiplier of 1.65 and a melee multiplier of 2.06 (as well as 3600 starting hp!), and quite rightly, I put a sword in his hand and snapped his bow on my knee
As a few have said here the multipliers should be visible for both stats. I mean what’s the point in displaying the attribute stats explain a fraction of damage output?
2 Likes