I don’t think this would be reliable. Right now I believe the archers and ranged NPCs in general ‘aim’ their projectiles at the middle of a model. Usually giving it the highest chance of hit. Moving that up to the head would in theory generate more headshots, but also result in more misses as the head is a smaller target. Remember when a thrall uses a weapon they use the same combos as we do, but without the intuition.
I wish there was some system where the game was a bit better at predicting where you are, but it’s not very good at that, and I don’t know if we actually want this, since like you said later in your post it affects NPCs too.
Now this is something they could probably get to work. Get the thralls to attack with shorter delays. This would result in more damage over all and more hits by sheer volume. And I definitely agree this should be done. It would result in NPC archers being a bit more dangerous, but not to the extent of constant head/leg hits would be if they could somehow be more accurate.
2 Likes