I play in a lot American servers so I can assure you that some servers take more than 15 minutes! They are pve however not pvp! Once I visited an overbuilded server that did 34 minutes to restart, go figure the shape of the officials…

@CodeMage if you think I am off topic derailing your thread, flag me or tell me to delete! I will gladly do it!

So I had an old server on a micropc that would take 15 min and an almost equivalent micropc with the same mods that only took 4. There is something to do with the hardware that factors in. My current server boots in like 45 sec but its a beast.

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I’m asking out of curiosity, and because I’m not sure how the backend stuff works with games; How difficult would it be or is it even possible to have the server rules within the game? For example, if I open the in-game menu where it says “settings, Character, etc” can they add a clickable option that says “Server rules/TOS”?

If they did develop different rules for PvP and PvE, I think it would be helpful to have an in-game place to view and refer to said rules without having to tab out or close the game.

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Yes, they can. No, it’s not hard, but it’s harder than allowing temperwrights to craft legendary armor patch kits again.

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Gotcha. Now regarding the topic of this post, I’m not sure what I could suggest that has not already been discussed to death in previous topic threads over the years. The biggest issue I experience playing PvE is overbuilt servers where the players log in to refresh timers but do not actively play on that server anymore (they are probably playing somewhere else but want to keep their build and stuff, and there’s nothing against TOS about that). I suppose since PvP has ways to at least try to remove builds through damage, I would like PvE to have some way other than reporting to clean up overbuilt maps to give new players a chance to build in the “forever claims”.

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A couple summers ago a few players were discussing ways to prevent overbuilding or path blocking and I suggested a Path Purge. In the Admin Panel there is a gross-looking sandworm, plus we’ve got Abyssal things, and even dragons – it would be really cool to have a Building-Targeting “auger” Purge that cuts great holes through dormant claims, blocking claims or even spammy ones. From a PvE standpoint, if I can put myself into that frame of reference, this is an action of the server targeting the spammer, so there would be less inherent heat on the action.

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I like this idea, especially the way you mentioned the server targeting the build. I would be okay with this, as someone who has taken long breaks in the past waiting in between long-content droughts. Though, I would usually either let my build decay or tear it down myself if I knew I was going to be gone longer than 2 months. Some players don’t do that, so if there was some way for a purge mechanic to hit the build after a set period of time of inactivity that would be cool. I understand people have real-life situations that come up, but we all are alive (I hope…) so that’s not really a good excuse to sit on a giant, mostly empty building for 1.5years.

If Funcom keeps with their promised “91” day promise to add new content, I think it makes sense to have no more than “91” days of inactivity. If you’re not playing when they add new things to the game, why keep resetting your timers, you know? What do you think?

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Absolutely. I was never a serial refresher, just seemed pointless to me. During a dreadful player dry spell, when the long-term master solo on the server one day said he’d run out of things to do, I was a little surprised. I still have dungeons to explore and new tricks to pull on unsuspecting players, like dressing up like the ruffians in Sepermeru.

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That sounds hilarious, Barnes.

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Just to help clear things up (PvP) Serial refreshing.

Refreshing here can kind of be like fishing. You build up have some PvP then the server might die for a while. You then might have a rest or visit another server. During this time you serial refresh waiting for a bite. Then one day it comes and both sides hopefully enjoy some PvP. This method has been used for some time on PvP servers and is one way for clans to find each other. If there was no refreshing clans would just be chasing each other from server to server and until they meet noobs, solo’s and smaller clans would be their victims.

This is just one method. I do appreciate that all clans have their own methods too.

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It needs a shift in player mindset. People have to stop thinking in terms of “raid hours is when I have to be online to protect my base.” If that’s the mindset then 24 hour raid is a horrible, horrible idea.

But if instead people think “there is no guaranteed way to protect my base. I will be raided and lose stuff. My only recourse is to raid them back or negotiate or something.” Well that changes the game and 24/7 raid makes sense.

I like most of @Selene01’s ideas. 24/7 raid, regular wipes. That way PVP works smoothly as its own experience. Instead of favouring a PVE collector/builder play style with added raid mechanics, the PVP (raid and toons fighting) becomes the core experience on PVP servers. It’s a big change but Funcom are not shy of making big changes, they could do it :+1:t2:

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In reality Alpha clans would just wipe anyone coming on to the server and give them no chance to have anything to protect themselves.

If there is no way to protect their base due to 24/7 raiding, no one would bother building a base and there would be no PvP as most players would just wait to offline raid. Negotiating would not be an option either as their is a lack of trust for a reason on PvP.

I think it must have been a different thread where I gave a solution to how 24/7 raiding could work with offline raid protection and benches that cannot be accessed by other teams.

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Post No - 65

That happens now though. Some will actually wait till they see t3 mats but there is a sizeable chunk that just routinely runs around noob river with the arrow combo to just remove the leveling clans.

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Maybe… but that’s just speculating. I play on and have played on lots of official PVP servers in most of the regions, and people rarely have this sort of attitude. Even “alphas.” I think you’re presenting a worse-case scenario as if it’s the most likely outcome.

Oh and also presuming it would be permanent when even if this did happen, it could well be temporary while people develop the new mind set they need.

Well, what I think would happen is that there would be no reason or opportunity to build unraidable bases. I don’t get why people always jump to “no one would build a base at all.” Maybe they’d just build bases as intended, instead of monstrosities designed to frustrate hundreds of bombs for hours on end?

If you’ve ever played PVE, you know building is much faster and less boring and grindy if you don’t have to build to survive a raid window. A castle with a single layer wall made of actual wall peices (instead of foundations) is easy to build, easy to raid. But easy to raid doesn’t matter when there’s regular wipes to make hoarding pointless. The raiding becomes the point. Right now there’s no motivation really besides being a jerk, but if the whole game mode is constant raiding no-one’s being a jerk by raiding, they’re just PVPing. There would be constant low-stakes raiding and fighting, it’d be fun.

But we’re both just speculatiing. @CodeMage asked for ideas for concrete changes.

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Yes I agree this does happen now however 24/7 raiding would give clans no other option than to destroy everyone to survive. We had some good fun when clans tried to stop us levelling on noob river that was a big mistake for them :slightly_smiling_face:

Not really, I am part of a big clan and although I like to help noobs from time to time things would be very different with 24/7 raiding. I know lots of PvP players and from speaking to them I assure you this would happen.

Unraidable bases is a myth to get people to view stream on streamers channels. Funcom have taken great effort to ensure every base has a weekness. In over 500 days game time I have never seen an unraidable base.

I don’t get why people complain about the time it takes to raid a base. Most PvP’ers are not interested in the loot although it is nice to get it. A quick raid just leaves both clans with nothing to do at the end. It is the process of raiding and the action involved in the process that players enjoy. If a base took days, weeks, months to raid I/we would enjoy it. I know this to be true from experience.

On hoarding. Players need to hoard the many tools of PvP if not then we are left with stone weapons.

I disagree waiting for someone to go offline is not PvP that is more PvS (player vs Structure) and I think in that scenario you would get a lot more jerks.

Finally I don’t think that we are off topic. We are just discussing the Pro’s and Con’s of the ideas presented here.

and ignoring the biggest con in this whole thing…splitting the game means you get two incomplete games. 1 focused on the story and NPC interactions and one focused on player interactions. I wouldn’t play either IMHO.

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You guys might be right. The biggest fear about people being raided, either offline or online is losing their stuff. There’s a PVE element in PVP servers (I see this even on non-officials) where players like to build pretty bases and get attached to them.

It bases were simply quick and dirty tools, then they wouldn’t care. And with monthly wipes, no one is going to spend a genuine amount of time trying to make them anything else and you wouldn’t need to worry about landclaims and all that since its wiping anyway.

Might need to still police up newbie river walls so people have a chance to play, but everything else can be just left to the servers to police themselves.

PVPers who want permanent bases should probably play on PVE-C. Let the raiders raid indiscriminately in PVP. Logging into a naked corpse is simply a respawn like in any other game.

Although we’re wandering a bit far from the topic, I’d just like to say that I like this idea, provided that they extend the PVP hours on PVE-C to 24/7. No more safety, you can be attacked at any time. Let’s have some actual conflict.

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So speed hacker accounts can have more time while i sleep?