This here is where I must disagree, based on empirical evidence. In any protracted engagement, thralls inevitably stop attacking, or get stunlocked, or spend quality time eating grass if the opponent has a knockdown attack, whereas with the “new” stamina regeneration I can maintain a constant pressure on any opponent(s) with a few well-timed dodges to keep myself active. In a multi-opponent environment I regularly put down two, maybe three, adversaries by the time my thrall finishes one. And if the poor thrall has to face two opponents at the same time, their DPS falls to abysmal levels because good old Unnamed city skeletons complete two full combos each on the idiot while he’s pondering upon which one to hit first like Buridan’s ass.

In a research laboratory environment, the numbers are clearly in the thrall’s favor. Out in the field, the skill of a human player outweighs the numerical advantage.

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