Idk… i think you’re missing the fact that a lot of things have been tied into the clan system. For example, follower counts have been tied to this. Soft numbers are added for removing members, but they eventually get removed. Also, you didn’t mention anything about co-operative building. I think there’s features that would be too difficult to implement WITHOUT the clan system… and I certainly don’t trust Funcom to mess with them. Do you?

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