# Single Player should not require constant connection to a live service

**URL:** <https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514>\
**Category:** Feedback\
**Created:** [June 17, 2020, 1:25am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514 "2020-06-17T01:25:53Z")\
**Posts on this page:** 17\
**Page:** 2

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**Author:** ![Testerle](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/testerle/32/110407_2.png) [@Testerle](https://forums.funcom.com/u/Testerle)\
**Post date:** [June 19, 2020, 8:04am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/22 "2020-06-19T08:04:37Z")

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and at the end the steam page of the game has the following system requirements:

**Network:** Broadband Internet connection

and this prerequision has always been there. nothing to complain. that you are able to play offline with a mod was never a funcom feature and also nothing which was ever officially supported. it was tolerated at most

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**Author:** ![bbtech](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/bbtech/32/51796_2.png) [@bbtech](https://forums.funcom.com/u/bbtech)\
**Post date:** [June 19, 2020, 10:29am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/23 "2020-06-19T10:29:33Z")

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That’s true, but this is also the Suggestions forum. Players are asking Funcom for some way to restore the offline singleplayer functionality for PC so that a new or updated mod can handle the same task that the previous one did.

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**Author:** ![necoryuu](https://avatars.discourse-cdn.com/v4/letter/n/898d66/32.png) [@necoryuu](https://forums.funcom.com/u/necoryuu)\
**Post date:** [June 19, 2020, 7:05pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/24 "2020-06-19T19:05:29Z")

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whats the reason to require online for single player? Steam already does a check to make sure you log online every so often, so why not allow the game to be player single player when there is no internet?

Yes it only matters in those times when the internet goes out, which is actually semi often for me and all the damm time for others I know.

But whats the reason to require it in the first place? If theres no advantage and some disadvantage then it shouldn’t be there

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**Author:** ![strongh](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/strongh/32/47837_2.png) [@strongh](https://forums.funcom.com/u/strongh)\
**Post date:** [June 20, 2020, 12:03am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/25 "2020-06-20T00:03:05Z")

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I ask in earnestness. Is it unduly difficult for developers to do a tweak allowing pc single players to play offline when functionally it doesn’t require it anyway?

Long term this would make the game more valuable. When funcom is done further development of Conan Exhiles and the servers die in (x) amount of years the company will probably want to pull it from whatever online check-in they have.

But the company could still generate revenue from digital sales of Conan despite multiplayer being dead. All MMO’s have a shelf life, some longer than others. In the modern era with digital distribution platforms single player does not. Single player games are still bought on steam from 20 years ago. It would be a shame if all development of Conan Exiles was lost all because they didn’t allow a simple switch to single offline when the game enters it’s MMO “retirement” phase.

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**Author:** ![strongh](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/strongh/32/47837_2.png) [@strongh](https://forums.funcom.com/u/strongh)\
**Post date:** [June 20, 2020, 12:05am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/26 "2020-06-20T00:05:32Z")

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I speak of the life-cycle of an MMO, and continuous revenue streams even after it has been “retired”.

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**Author:** ![droch-aon](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/droch-aon/32/123374_2.png) [@droch-aon](https://forums.funcom.com/u/droch-aon)\
**Post date:** [June 20, 2020, 4:18pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/27 "2020-06-20T16:18:12Z")

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Before this change Service men and women deployed to situations that didn’t allow a constant internet connection could and did play this game in single player mode.

If for no other reason this is why off line play should be restored.

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**Author:** ![Sera67](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/sera67/32/34756_2.png) [@Sera67](https://forums.funcom.com/u/Sera67)\
**Post date:** [June 20, 2020, 11:34pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/28 "2020-06-20T23:34:21Z")

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_puts tinfoil hat on_  
_whispers_ “Tencent”

_sneaks away_

Funcom putting its own ID in place on PC, scares me tencent is doing something… more data collection etc.  
I have zero trust for them…

its really only reason to 1st SP online, outside piracy (which has many of its own forms of methods that don’t need it)

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**Author:** ![necoryuu](https://avatars.discourse-cdn.com/v4/letter/n/898d66/32.png) [@necoryuu](https://forums.funcom.com/u/necoryuu)\
**Post date:** [June 21, 2020, 9:48am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/29 "2020-06-21T09:48:18Z")

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honestly online requirement makes 0 sense for this game. We are not even just talking single player here. I run my server on my network, the players on it are on my network. We have no bandwidth use or need for the internet as this game should have no traffic leaving my network, unless I set it us as such.

Online requirement means that if there servers go down, they get hit with a denial of service attack, there company goes under, or any of a zillion other things go wrong all my funds are garbage.

If they require online, then it does not only need my internet, it also needs a reliable rout to there servers, there servers need to be maintained , there needs to be no connection problems between my ISP and them that could result in me not being able to reach there servers. No power outages for my ISP, There ISP or any critical point in between.

then there’s the case of those who play when they don’t have internet.

Top it all off the only valid reason for this would be anti piracy, but steam already provides this protection and anything that bypasses steams protection can easily also bypass this.

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**Author:** ![necoryuu](https://avatars.discourse-cdn.com/v4/letter/n/898d66/32.png) [@necoryuu](https://forums.funcom.com/u/necoryuu)\
**Post date:** [June 21, 2020, 9:50am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/30 "2020-06-21T09:50:21Z")

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Basically what I am saying is that besides official servers, the game should not require online at all, specially for an aged game that non of us knows how long will even still be supported. Soon enough the game will not make enough to make it stay supported and this requirement would mean that when they are done supporting it we all lose our investments.

Why would any of us continue to invest when that cash could become garbage any day?

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**Author:** ![TheRedKing76](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/theredking76/32/48191_2.png) [@TheRedKing76](https://forums.funcom.com/u/TheRedKing76)\
**Post date:** [June 21, 2020, 8:34pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/31 "2020-06-21T20:34:54Z")

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While the term ‘aged’ is somewhat relative, I do not believe that Exiles is by any metric aged. Both Funcom and their new partner Tencent have released public statements not only demonstrating continued growth for Exiles but that they are still heavily investing in it.

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**Author:** ![Sera67](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/sera67/32/34756_2.png) [@Sera67](https://forums.funcom.com/u/Sera67)\
**Post date:** [June 22, 2020, 1:03am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/32 "2020-06-22T01:03:37Z")

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> [@necoryuu](#):
>
> honestly online requirement makes 0 sense for this game.

It makes sense in Data Collection.

Were do people die, build, play, What Bosses are taking forever, not being killed.  
Whats difference between SP and MP.

It can make games better! Or even help what new content gets pushed forward.  
… but it can also be used to collect data you don’t want them to have. How your using Steam, It may pull browser/app data give or take how its done.  
(look at one anti-piracy thing running for Doom(?I forget?) , which was collecting all sorts of stuff)

Again… not fan of Tencent… there MT happy people. CE might be old enough, it slides past.  
But Dune? rrrrrrrrr thats another story.

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**Author:** ![necoryuu](https://avatars.discourse-cdn.com/v4/letter/n/898d66/32.png) [@necoryuu](https://forums.funcom.com/u/necoryuu)\
**Post date:** [June 22, 2020, 11:00pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/33 "2020-06-22T23:00:56Z")

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aged is certainly a matter of prospective, but the point is that even for a new game support can end at any time if the game is not making enough funds. Online required games that lose support have in the past had a habit of simply no longer being usable. A lot have also swapped to be available offline true enough, but why burden users with such a possibility and restriction.

If they want to gather info on how there game is used then do so via official servers or ask.

Make it optional to sign in, maybe even a auto sign in when available that can be turned off if desired. Opt in to provide game data ect ect.

Leave those who don’t have net, want to play single player without using bandwidth, or who might be deployed ect ect ect let them enjoy the game without needing to sign in.

There is no good reason to devalue the game by requiring online access to use it

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**Author:** ![Sera67](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/sera67/32/34756_2.png) [@Sera67](https://forums.funcom.com/u/Sera67)\
**Post date:** [June 24, 2020, 9:46pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/34 "2020-06-24T21:46:43Z")

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> [@necoryuu](#):
>
> Leave those who don’t have net, want to play single player without using bandwidth, or who might be deployed ect ect ect let them enjoy the game without needing to sign in.

Bandwidth, its often a small kb’s worth of data, The chance its anything eating your bandwidth is unlikely.

deployed and no net is pretty much never taken into consideration these days. Hell I’m mute and can’t even get keyboard support let alone text chat in games. I doubt it will ever change. =/

Then again, this is 99% a PC issue. And pretty Norm sadly.

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**Author:** ![Vahlok](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/vahlok/32/143551_2.png) [@Vahlok](https://forums.funcom.com/u/Vahlok)\
**Post date:** [June 27, 2020, 12:17am UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/35 "2020-06-27T00:17:07Z")

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I still can’t figure out what this “Funcom live services” is all about anyway.

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**Author:** ![Architect](https://avatars.discourse-cdn.com/v4/letter/a/d26b3c/32.png) [@Architect](https://forums.funcom.com/u/Architect)\
**Post date:** [June 30, 2020, 12:33pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/36 "2020-06-30T12:33:07Z")

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It’s their new method of DRM/Account Control/Data grabbing. They used to use Steam for the account ID’s and Denuvo for DRM. At this time the benefit of it is definitely one-sided.

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**Author:** ![Badjer](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@Badjer](https://forums.funcom.com/u/Badjer)\
**Post date:** [July 5, 2020, 9:54pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/37 "2020-07-05T21:54:09Z")

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when offline I want to be able to mess around on single player. Thats the point of single player.

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [July 12, 2020, 9:54pm UTC](https://forums.funcom.com/t/single-player-should-not-require-constant-connection-to-a-live-service/125514/38 "2020-07-12T21:54:13Z")

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Closed on July 12, 2020, 9:54pm UTC

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