Sleeping Furs are for Decoration?

Sleeping furs are an excellent decorative item that adds a rustic, immersive touch to player builds, giving a nomadic or primitive feel to camps and shelters. However, they fall short as a functional item—mainly because, as it stands, they can’t be used as beds. Here are a few reasons why adding functionality to sleeping furs would be beneficial for players:

  1. Immersion and Roleplay: For players who enjoy roleplay, especially those building tribal or hunter-gatherer style camps, having functional sleeping furs would make these builds feel more realistic. Instead of relying on traditional beds that might break the visual style, players could use sleeping furs, aligning more naturally with their aesthetic choices.
  2. Survival Aesthetics and Game Realism: In a survival game, using primitive items for sleeping or resting points is expected. Sleeping furs should function as respawn points or temporary resting spots, fitting the game’s atmosphere. Since they’re already designed as something you’d realistically sleep on, it seems logical for them to serve this purpose.
  3. Alternative Bed Types for Different Builds: Conan Exiles offers an impressive variety of building options, from sandstone huts to massive stone castles. Giving players more bed options that match different architectural styles encourages creativity. Sleeping furs as a bed alternative would be a welcome addition, especially for those in cold biomes or those prioritizing minimalistic survival setups.
  4. Game Mechanics and Practicality: Some players don’t need large beds and prefer minimalistic base items to save space. Allowing sleeping furs to function as beds would help optimize space in tight quarters, giving small bases more practical sleeping solutions without sacrificing the compact, simple layout of a wilderness camp.
  5. Consistency with Similar Items: Other games in the survival genre have similar items that can be used as functional beds. Making sleeping furs usable aligns Conan Exiles with broader survival game expectations, adding value to the game’s functionality and appeal to fans of the genre.

By making sleeping furs usable as functional beds, Conan Exiles would enhance its immersion, expand player creativity, and add realism to the survival experience without losing the core appeal of a brutal, immersive world.

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Hello.
Sleeping bags (or sleeping skins) have the same function as sleeping bags made of plant fiber, that is, they serve to add a save location. However, only two save locations can be active at the same time: a bed and a sleeping bag.
When you say that the sleeping bag has the same functionality as a bed, do you mean another type of functionality?
And if so, what would it be?

By the way, I love RPGs. I’m thinking about writing adventures inspired by Conan Exiles game sessions (just as a writing exercise).

If it’s any consolation I use the tent with the furs and just toss a bedroll on top of the furs.

ppfftt.
Just use the hide carpet as you wish.
There are some cave nooks where it fits nicely.
It is what I often do simply because I don’t feel like laying down a bedroll that destroys the one I had already placed somewhere else.

Honestly, I rather have “every placeable” as decoration in their default function, and people assign what they want to be what manually.

Sometimes you might want to have a sleeping bag or a bed as decoration, but when you put them, they automatically become a functional spawn point. On the other hand, you have many things that you could place and use as a “bed” that does not work in that function despite being a placeable on that category.

The same applies to other placeables.

We could for example have a whole bar made on our own using the pieces we have from the bazar and old packs, but to have the function of tavern/bar, you need the specific ones designed for that, when the real requirement for it is the place for the bartender, which could easily be defined in a tavern we build, on a generic counter or something, rather than the fixed stipulated bar.

As for the actual function of the tavern, for all intents and purposes, you could build a whole “building” with tablens and seats, and decorate as you like, and simply place a tavern keeper there and tell them “this is the tavern” and they become the focal point of the tavern, as none of the functionalities actually require the precise placeable to work.

Same way you could make a “symbolic” fur carpet from the Derketo DLC and appoint that as your bed, and so be it. You would not need to have the many placeables specifically designed to that function, and always performing that function. I could have a whole room full of beds and only one be defined as “my bed” while the others just function as points for the living feature there, or even just as decoration.

Same with barrels becoming actual beverage dispensers they are, and etc.

The chosen design of embedding the function onto the placeable instead of definition of function is the one restrictive thing.

But again, I am not sure, might need to consult one of those accountants that require to be specifically the ones we are assigned to, I guess …

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