It is weird that in this game you have to eat, drink, protect yourself from weather, gas, poisons but you can walk,fight,run,jump,climb 24/7… in other words, character never sleeps, he doesn’t get tired at any circumstances.
Would it be problematic to insert a “sleeping need”?
This way you could also make the time pass (for example skip the night that is more dangerous) and move in the daylight, that would be more realistic.
I can comprehend that people would skip all the nights, but maybe you could be allowed to sleep only into a proper bed (not bedrolls) and ONLY in full shelter situation (inside a refuge/home).
I think it would add some pepper to the surviving.
Not an answer, you can play “on game” for many days and nights without sleeping, with such intentions the characters could feed also when you log off…
That’s not much playable is it?
How would this be implemented in official servers? If one person sleeps, does it skip the night for everyone? Plus I think needing sleep for your character is a little much since the day night cycle is so fast. I’m usually not at base because I’m out getting resources all the time. I don’t think a mechanic such as this could and/or should be added.
What’s your thoughts on a legendary Phoenix that’s hard to get but can be used as a cool down parachute and can be used as a pet that flies around you and is pesky to the enemy?
In the games where you do sleep it tends to be in a time skipping manner. That is lie down and select a period of time to pass to reduce the fatigue timer or to heal through sleep …eg 1 hour, 4 hours, 8 hours. The game puts you into a black screen or animation and the sleep time passes … often in those games you can speed up the time passing so to minimise the real time you are watching an inactive character…as let’s face it … it’s boring to watch your character alseep on a bed with nothing happening around you.
Time skipping is obviously not possible in a multiplayer game and probably not in a co-op either. And tbh I can not see Funcom coding it in for single player only.
So for me adding the requirement to sleep periodically would just be tedious use of my game time. I already wait for things to happen and keep myself occupied whilst items are being converted or crafted by doing other activities.
If I had to spend say five minutes every hour I play sleeping … I’d simply walk away from my computer or alt-tab during that time.
I’ll try and be constructive.
If you are really wanting the immersive effect of time going by while you “sleep”, you can always–on SP–go to admin and jump time and regenerate health, food and water. Thus doing what the mechanic is mostly used for in open world games (GTA, RDR to name a few).