Levelling was never rough in this game and you always had methods to speed level, like at one point javelins, decorative skulls or now farming black ice, no matter what, you can level up to 60 in a couple of hours and completely ignore the journey.
Ten and now, the difference now is, that you at least can get some useful rewards from doing the journeys, like the master slaver hood for example.
What puts me off much more, is that they are more and more forcing you to play a certain way: want legendaries, you have to go into dungeons. Want the bar, you have to do purges.
It all seems more and more disconnected, forcing a certain gamestyle on you, making gameplay mechanics obsolete.