I appreciate you POV, but it does not at all respond to the points brought up. I don’t mean to be contrite, but I am not sure if anyone is gaining much from your post save for a extremely loose population count.
What i was worried about initially, still criticize, and still believe plays into the complete uselessness of the system.
Can you comment any on the appeal of leveling and applying perks across multiple thralls? I suppose if you are part of a PvP environment, you experience may not exactly fit with my view from a PvE perspective, but I’m curious. I personally find the system cumbersome and unneeded complexity/work in a game the thralls don’t have any need of such systems.
I was very curious about this. Just watching dev streams, my criticism of the new dodge was pretty heavy, yet, I was silent about it as it is less important to my play style and I was so heavily distracted by all the other Funcom plans that were kicking me to the curb.
If you are suggesting a change of mind on the dodge, I will dial my thoughts on this back till I see it in action.
This point is my main contention with this patch. I know and agree with what you are saying. But to me, this looks like a attempt to deal with people building in the ‘extreme’ and the fallout of the change is it catches many standard players in the destruction of the system.
I agree, big bases can be a problem, but only after reaching extreme sizes, blockading specific points, and on specific servers… This is an outlier issue, and I’d argue further, Funcom needs to be (but apparently isn’t going to be) very careful in regulations around this sort of play style, as I personally believe, a large portion of the player base play primarily and specifically for building. As I stated before, I am not against limitations because the system does have to run… But Funcom’s sweeping changes are anything but careful, in fact they pretty much completely negates a core group of players and how they enjoy to play the game.
When ever I see people talk about massive bases as a problem, its usually one of two things, a PvE server that has long running clans that have had a lot of time to populate a server with stuff (find a new server then with more space) or a PvP server where the size of the clan and base are so overwhelming, that new players can’t contend against (well, thats a PvP issue and the people that enjoy base building as the core of the game are typically PvE and are getting screwed for a PvP issue.
Not to mention the massive outcry from PvP players anyhow.
What I feel was a swing and a miss for Funcom. I know I am reiterating at this point, but Funcom would have been so much better served with fixing Thrall AI, a higher Thrall cap then what they propose, and no cumbersome thrall leveling and perk system, then rolling out with a faulty complex system that is now going to be built over the ruined foundations of already broken system…
There’s an order to things… You fix the car and make it so it actually is able to drive before you start decking it out with extras…
I would hope the two efforts are not connected. Both sides are important. I agree and am also glad to hear Funcom is active about exploiters (even if late) however, thats still no excuse for rolling out busted patches and making the players pay for it.
The game is enjoyable now. If they break it with the patch and make it not enjoyable to play, people will stop, at least until fixed. How long is that going to take? Why must we destroy things before we fix them? Why can’t fixes be applied in measured amounts so the adjustment period for the paying players is metered, carefully implemented, and not nearly as painful and destructive to game time?
Why must innovations, questionable ones at that, come at a cost to the player, both in the bugs and problems brought with the patch, as well as the redesign of the game, away from veteran players?
Thats faith in Funcom I unfortunately no longer share. I believe they have proven themselves to not be capable of this.
Plus, once again I believe you missed one of my main points (G.) in that they are taking away something they are not giving back. They are not facilitating the builders of this game in any way. When it comes to the thrall limit and being stuck, restricted to a small base (or at least a unpopulated one) there is no alternative choice.
There is no ‘adapting to’. Its simply a matter of take it or leave it. You know, after Funcom already got my money, selling me a different product.
If they want to change the game so much, make a separate game.
I do want to state I appreciate your response however. I disagree with a few statement, but I appreciate the information and you POV.