I understand the clear explanations given by the in game descriptions of each stance, but I’m curious how to effectively use each in PVP, or PVE. Any feed back would be a big help.
Using a Guardian for example, I just knocked back my opponent and want to hit with Counterweight (I’ll use this cause its a long animation.
Do I hit frenzy before the finisher to get the damage in?
Or do I hit frenzy after the finisher. I worry that if I pop Frenzy after that the damage increase will only be on the next white hits/combo, or does the damage increase immediately when I frenzy?
This question came about from an old forum post. The person was giving tips and suggested to use counterweight and go back into defensive stance right after the animation starts. This suggested to me that because of the short cool down between stances that they were in frenzy before the finisher was hit. So I’m questioning the mechanic that if you start the finisher in frenzy already but hit defensive during the animation, does the remainder of that combos damage represent in Frenzy, or does the defensive stance and the lower damage start as soon as its pressed?
I hope my questions make sense, I just feel like I may have gone about the order if my stances in the wrong order in many occasions. It may be why I feel like my Guard tickles people in duels sometimes, and yes Guardians are not considered much of a dueling class to begin with but I can still win more if I knew about my stances a bit better. I’m not terrible, but I have plenty to improve on.
As a side note, if anyone has a decent Tempest build for pvp Id like to give it a go.
When PVE gets heavy its always Juggernaut ! A Tempest Tank build would be great too, as I enjoy using the Polearm in most content.
Thanks in advance for the clarification and builds.
DanVanCool <-- Google the name to see some Artwork, even some Old AOC drawings.