Hello, in the settings of Icebreaker, there’s also these values:
r.HLOD=1
r.HLOD.DistanceScale=1.5
r.HLOD.MaximumLevel=1
After have doing a small search on the UE4 documentation, these are features supported and implemented, but, if i put these in the Engine.ini, game chrashes at boot, with this message:
Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\Core\Private\HAL\ConsoleManager.cpp] [Line: 1315]
Console object named ‘r.HLOD’ can’t be replaced with the new one of different type!
!0x0000000000000000
Any idea about? are the HLOD ( Hierarchical Level of Detail, that’s is what it is) removed/changed by Funcom?