It was not intended.
The way many effects and statuses are applied only works if the weapon has damage.

I ran into this issue when creating weapons in a mod, and I had to give 1 damage instead of 0 for the effect of the weapon to apply (which was an invisible status dealing percentage damage)

So basically, Coup de Grace most likely applies a status effect to enemies hit, and that status checks if they are knocked out, if they are T4 or not, and kills them if they are not T4. But since the truncheon no longer deals damage, the status effect is not applied either.

I call spaghetti code on this one :notlikethis: :spaghetti:

Edit: You can also find this out due to Szeth’s Truncheon no longer applying its headache effect :theworst:

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