Some problems about the current version of Purges

关于现版本扫荡的一点问题

1.扫荡触发失败问题:宣告财富之后敌对扫荡的营地刷新位置过于近,导致大多数家园/宝库建造的位置(如果周围不是非常开阔的平地,即便只是有一些自然资源)并不能正常触发扫荡,提示说没有位置可以刷新。
2.敌对扫荡路径问题:扫荡敌人无法正确攻击玩家的墙壁或大门,提示没有正确的路径

修改:1.增加扫荡的刷新检索范围,使营地在更远的范围刷新,以宝箱/金币堆为中心检索可以刷新营地的范围,营地刷新时可以无视可破坏的自然资源或摧毁它们,反正自然资源会再次刷新出来
2.扫荡怪物可以游泳/攀爬/攻击玩家墙壁和地基等建筑,优先攻击城门,怪物们会有更多的攻城器械,玩家也有更多的守城器械,比如冲撞车和城墙弩炮等。

Some problems about the current version of Purges

1.Purges trigger failure: After declaring wealth, the location of the enemy’s Purges camp refresh is too close, which leads to most of the positions of the homestead/treasure house (if there is not a very open plain around, even if there are only some natural resources) cannot trigger the Purges normally, and it is prompted that there is no location to refresh.

2.Enemy Purges path problem: The Purging enemies cannot attack the player’s walls or gates correctly, and it is prompted that there is no correct path.

Modification: 1. Increase the refresh retrieval range of the Purges, so that the camps can be refreshed at a farther range. The range of the camps that can be refreshed can be retrieved around the treasure box/gold pile as the center. When the camp is refreshed, it can ignore the destructible natural resources or destroy them. After all, the natural resources will be refreshed again.
2. The Purging monsters can swim/climb/attack the player’s buildings such as walls and foundations, and they will prioritize attacking the city gates. The monsters will have more siege equipment, and the players will have more defensive equipment, such as battering rams and wall trebuchets.

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