Thing about the Goomba stomp… This isn’t new. It’s just the first time that it’s been pretty viable in a meta. It’s been around since double jump was introduced, and the only reason it’s getting attention is because agility is actually good now

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Well actually the only reason it’s being used now is because you can max out agility, expertise and split some points between grit and vit. All while being naked with no buffs or anything. Before to achieve something like this you’d need some very specific and hard to get armor, buffs and weapons. Making the build not worth it at all. Yes it’s been around forever but it shouldn’t be achieved while naked.

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That is very true and that is my point mainly. nothing in the game period should 1 shot anyone in my eyes

the issue is even with ping being 60 they still seem to float when spamming that double jump. double jump while over encombured shouldnt even honestly be a thing

Any kind of oneshot is bad game design in a survival full loot PvP game.

Be it Katana or Mario Build.

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I am behind this whole heartedly thank you for agreeing with my post please share it out as well <3 i appreciate the support guys!

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Here we go again…

No… that is not the issue… the issue is that if you land on someone they instantly die…
Like others have said, simply require the player to jump from a bit higher to do damage…

Yes, by all means join up @SirDaveWolf and just nerf everything :slight_smile: Bring them all down to the minimum fist damage of 4-5… and have at it :smiley:
It figures :smiley: Archery has been utterly useless for quite a while and as soon as it gets some buff… Nope! we can’t have that because it will change the meta and people might actually start shooting.
You know what, here’s one that I will give you! leave the bow damage alone, disable target-lock shooting with it.
As for axes and their range, we discussed that in the other “nerf the katana” thread… everything in the game has double range, spears included which kinda sucks, so I imagine axes are benefiting a bit from the same things since they’re a bit longer naturally.

I’m sorry for the sarcasm… it’s just getting old at this point… everybody just “wants to get the game back to its glory” and have all good intentions… not realizing they’re all extremely biased and typically it boils down to crying for nerfs because they don’t want their own playstyle that has been working for years to be challenged in any way. - at least that’s how I see these…
The goomba-stomping I fully agree with! had nothing to do in PvP to begin with, but even there I would go after the actual goomba-stomping and not stamina usage etc.

I didn’t stutter.

Another rework could be that you take damage as fast as when you are drowning. So it is not oneshot.

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Right but if they want to keep it in the game they would need to make changes to either stam and the double jump perk and also the height of it.
I dont care about bows i was just saying keep an eye on them and the great axes and tune them accordingly. I just want gumba gone can we agree on that at least bows and etc idrc about in the current meta

Actually @SirDaveWolf 's suggestion above is not bad and I was thinking something like that too that they could make it cause constant damage instead of one-shot, solution-wise it’s probably the simplest.
Though I still think it just shouldn’t do damage in actual PvP fights since it’s a gimmick so I’d go with making them jump from like 2-3 foundation heights to do damage. Then double-jump would not be an issue or stam usage since it would be very situational.

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Not a bad fix but maybe more than 2-3 make it 5-8 make it where you would essentially die lol but you land on their head instead cushion the fall and break their neck lol. my idea there

Like i said i can concede on the bow and great axe since i used them both and theyre heacy in stam usage so punishing the player could be extremely good at countering. But katana and gumba… reall the gumba is the issue i want fixed since the pvp so far without gumba has been pretty decent

Well the great axe part has a bit of a thing, @SirDaveWolf knows :smiley:
Basically there’s a section in the code where the effective size of the weapon mesh is doubled and set as the attack range. It even has a giant comment on it that it’s supposed to be a temporary fix :stuck_out_tongue: That’s causing the “phantom” hit for both the spear and the axe since the longer the weapon the more extra range it gets.
So that’s probably what needs a bit of a rework to where it’s happening more like a curve and tapers off for longer weapons to more accurately match their looks.

As for the katana I did object to that one heavily in the other thread since it’s not easy to pull off purposely to go in the exact direction and get the exact damage that goes up to one-shot levels. Why? because it first requires the first 3 combo hits and then the dash hold during which you can just be interrupted… then once you start charging your direction is locked and you cannot target it or auto-lock it in any way… and also if the enemy is too close you only do 1-2 hits and pass through them so they need to be at the exact distance. However we discussed that in length and the thread ended up locked so I’m not getting back into that any more than this :smiley:
Though imo a potential solution there would be checking whether the target is a player and if so reducing the damage or the number of hits for PvP only to not affect pve.

Honestly katana is even manageable. Gumba is the main issue and the Last stand perk and berserker perk. Those are just broken in pvp

I’m all against goomba :smiley: I think it’s a joke… Very funny the first time you see it, but then it just gets old very fast

Oh we fought an official team all naked laggy gumba builds with last stand etc ran and glitch climbed healed or ran to a pyramid was stupid as hell lol @Xevyr

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I am all against oneshot. Be it hard to do or easy. It should not be in the game.

Rework the katana dash, so you can do it more quickly between light/heavy hits, but let it only deal the damage of a light attack with cripple and bleed. No more charging and no more oneshot. So the katana gets some utility.

What you described is pretty much the normal dash without using it in a combo… so it kinda defeats the purpose to “rework” it as it’s already doing that by default if you don’t do the 3 hits before and just do the dash… aside from the cripple, which while useful is yet again a primarily PvP mechanic so PvE players will not gain from that so taking away damage to add cripple is going to be useless for the vast majority of the overall playerbase.

Again… stop looking at things from a purely PvP perspective in a game where things are not separated and if you call for nerfs then that’s going to be a blanket nerf.

Look at it from a general point of view… For example in all my posts I have been considering the PvP aspect of things, I simply disagree that this would be an issue, most PvP games out there have some one-shot / high damage skillshot starting from dota, lol, overwatch, hots, CS, pretty much any game that was ever played competitively has something similar.
It is a completely linear uncontrollable skillshot and all it takes is a side-step to avoid it… and ofc actually paying attention and on top of that things have to be very spot on for it to one-shot you.

Every proposal you made so far is pretty much suggesting to nerf it to the ground and get rid of the only special thing it has, which is a charge attack that becomes powerful when used as a combo finisher… If you remove that you essentially killed the katana for good. If you’re asking for it to be slightly modified in PvP only… then fair enough.

And so far I really don’t see even the slightest intention on your part to make it actually viable, all I’ve seen is that you’re bothered by it occasionally killing you so you’re trying to get rid of it and you know that if you keep pushing and being loud even if it’s just you and a handful of others, then Funcom will eventually nerf it to the ground since they don’t know how to take feedback properly so you’re trying to play at that… :stuck_out_tongue:

Edit: For example why not ask for a PvP specific counter to it? Ask for one of the strength perks to trigger a temporary immunity of half a second if you take 2 or more hits in very quick succession essentially countering the majority of the extra hits if you invested in the counter and picked up the perk…

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