Why can’t you pick them up? it would make managing them so much easier… Last night I died in a fight and my bear companion stayed in the battlefield. Meanwhile I was able to bring a wolf along to the place and when I get to the bear, he is fighting and makes a kill then stays there and I am unable to carry two pets at a time. Now I went back and left the wolf in the pen, walked back and take the bear with me from the battlefield back home. Only workaround I could think of…
My suggestion would be a pick up option. Also, to place them on the pen you have to use the command stand and guard, so they get aggro by anything that moves and disturbs RP for instance or any player interaction (besides pvp of course). I would be using more pets around people if I had the option for them not to attack everyone on sight, and others would appreciate it. This effect of instant attacking is also thralls behaviour with players as well, it would be nice if thralls could just not attack if ordered, who’s the master here come on…
I have more questions since I go deeper in the pet system. Maybe we can leave this thread for pet questions purpose?.
On the other hand, an option to define their “home” and to order “get back to home” would be welcome if we are unable to pick them up.
About what you say concerning the AI, it seems to me that the pets AI is exactly the same as thralls AI, making them acting like what you describe …
Might not work all the time, but pets/thralls should go back to their original “Guarding” spot if you die. If while you’re bringing a pet/thrall with you, you decide to select the option move and place them some place, that is the new “home” for them.
I play in servers with the mod pickup+ and its variations, that allow you to pick up all items you place in the World, except thralls. I am disapponited you can’t but no problem, I can live with it though this is the main reason I don’t use fighting thralls. I don’t know about the coding issues, most likely thralls are not processed in code as the rest of items are, that prevents it from picking them up permanently. Though it’s possible to pick them up and move them around, so I wonder why can’t it be codeable to place them in inventory instead of out in the World. Coding issues I assume.
I can’t imagine it’s impossible to do so. I’ve heard the same (“coding issues!”) said of why we’re not able to pick up containers, and yet there’s items in the vanilla game (radium torches, specifically) with an inventory that can be safely returned to one’s inventory.
Granted, I haven’t looked into the code myself (I’m old-fashioned and abhor node-based coding!), and I’m definitely not calling anyone a liar - but misunderstandings may be clouding the issue: “coding issues” probably don’t make it technically impossible to do (few things are), I’d wager it’s a combination of it being undesirable (for some hopefully good reason) and not trivial work-load wise to make it possible.
Maybe it can be exploited, I wouldn’t be surprised: Say the back-in-inventory-thrall-item cannot retain its hit points, and so people would be able to quickly cycle thralls back into inventory to save them, and drop them out to continue the fight.