On PvE servers perhaps where the purge is hitting can be announced to all? (Players will then get to a chance to help players they like, or just sit back and watch structures they want destroyed get destroyed perhaps…)
2.Cacti should have the same bleed debuff as palisades…
3.Perhaps give bee hives a “ANGRY BEES” DoT AoE when damaged… (With a lingering DoT Debuff that follows you for a thirty seconds to a minute after you damage the hive, which can then be removed sooner by submurging in water.
4.Sandbeasts spawns that become active during sandstorms… (So you might just get jumped by sandbeasts if you’re wandering around in the sandstorm and wander across one of the spawn triggers during the sandstorm…) Just a little something extra to make sandstorms just a little bit scarier…
point 1- I don’t think this should be mandatory… because you would then have those players that would come grief you as you attempt to knock out purge NPCs… nothing is worse then a thrall killing T4s… except a player doing it.
point 2- yep please add
point 3- a min would be extreme… perhaps 15-30 seconds would be better.
point 4- I made a post on adding something similar to this including some sort of boss creature in the sandstorm… and supposedly it is already in game just completely broken and dysfunctional.
More suggestions: i’d like to see dancer thralls do all the available dances… or perhaps a random selection that is randomized according to tier (T1 may have 2 dances to choose from T3 has 4 T4 has like 6 dances to choose from)
decorative “pool” water foundations that can be placed to have pools without standing water… perhaps needs a well to “fill” them in the same base/radius of the water
thanks for the time… and sorry about the long read
Some other ideas: Traps for our bases.
-Foundation spikes that snap to the top of our foundations(Instant death if you fall on them from a certain height, and palisade DoT from standing on them.) Having both square and wedge foundation versions would be cool.
-Falling rock trap(Sets up like an elevator, drops rocks on enemies that step onto the trigger below.)
-Falling blade trap(Like the above only it inflicts bleed as it drops blades on you.)
-Trap door(Drops enemies through them.)
-pendulum trap(Would be a fun way to knock enemies off of bridges or walls…)
Speaking of things we can launch from trebuchets, how about a big “Gas bomb” made of rancid meat, ichor, twine, and the wooden spikes that are used to make palisades… (It not only leaves a rather large poision gas cloud where it hits, but also inflicts a full stack of bleed/poison on those who get hit by the projectile itself, as it’s a big ball or rotten meat held together by sharpened sticks and twine…)
(As for my previously mentioned “Falling rock traps” Perhaps those could be loaded up with trebuchet ammo which is then dropped on enemies that trip the trap… Which itself is placed like an elivator but loaded like a trebuchet before enemies can trip it?)
That said we should get “Beehive” ammo for the trebuchets now(With the prerequisite being that we are able to raise bees.)
What if we had a better looking “mine” entrance which we would have to populate with miner thralls?
(The mine would use food as fuel to make stone, iron, and crystals with a rare chance of silver and even rarer chance of gold… )
Better food would increase the speed of resource generation.
Better thralls would increase the odds of the mine producing rare minerals.
Perhaps adding better tools would increase the quantity of materials per tick
Putting explosives in the mine would perhaps have a 50/50 chance of either getting a massive production boost, or killing all of the thralls/loosing the tools/food within the mine from a cave in.
Speaking of Behives, how about we get some random trees that have wild beehives on them that drop honey when chopped down… (With the before suggested “ANGRY BEES” debuff from knocking it down…)