Like I said:

You’re talking about “reverse engineering” in a sword-and-sorcery video game. Your way of thinking shows you don’t care about immersion. That’s fine, we all have different priorities. But you clearly don’t understand what I’m saying.

Stop looking at it as a player for a moment, and try to put yourself “into” the game:

You go to the Archivist and he gives you an arcane set of instructions on how to replicate a feat of ancient technology his race perfected. For you, it’s pretty much sorcery. You don’t know how the tech works. You don’t understand its parts or how they mesh together. You just know that if you follow these instructions that you were given, you’ll be able to build this thing that can magically move you from “here” to “there”. It’s clearly unnatural and sorcerous, and the less you tinker with it, the better your chances of staying in one piece and preserving your sanity.

Bull. The only people that keep repeating that are those who want to use it as an excuse to push their own narrative. Everyone else, even those who don’t understand anything about the tech behind the facts, has managed to learn that it’s not the size of the base itself that causes performance problems.

No, you don’t. You could also build transportory stones if you’re sooooooo worried about leaving space for other players.

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