Some traditions never die!


Even the undead don’t have skill…

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I feel like the perk system should be reworked to give only benefits. They can be large or small, but it’s always a plus-to-attribute, never a subtraction.

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I disagree. Games where everything is a bonus bore me. And thats most every game out.

RPG systems where you have perks and detriments are what make the characters interesting to me. I’m not motivated by min/maxing everything all the time.

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nobody likes negative affixes.

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Undead are supposed to gain perks from the Undead Pool:


With Agility going to the new Grit attribute (no idea what Survival became though), wiki hasn’t updated that yet.

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We 've got the magic touch :rofl::rofl::rofl:. This warden perk will hound as forever i guess. I remember using a potion to change attributes on one thrall of mine and gain, strong arms, godly vigor aaand warden :rofl::person_facepalming:t3:. So i had to change my playstyle and play my game without them :laughing:.

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That’s what I found:
Bad Perks Are Intentional…

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