I feel like the perk system should be reworked to give only benefits. They can be large or small, but it’s always a plus-to-attribute, never a subtraction.
I disagree. Games where everything is a bonus bore me. And thats most every game out.
RPG systems where you have perks and detriments are what make the characters interesting to me. I’m not motivated by min/maxing everything all the time.
nobody likes negative affixes.
We 've got the magic touch ![]()
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. This warden perk will hound as forever i guess. I remember using a potion to change attributes on one thrall of mine and gain, strong arms, godly vigor aaand warden ![]()
. So i had to change my playstyle and play my game without them
.
That’s what I found:
Bad Perks Are Intentional…

