I feel like the perk system should be reworked to give only benefits. They can be large or small, but it’s always a plus-to-attribute, never a subtraction.
I disagree. Games where everything is a bonus bore me. And thats most every game out.
RPG systems where you have perks and detriments are what make the characters interesting to me. I’m not motivated by min/maxing everything all the time.
nobody likes negative affixes.
Undead are supposed to gain perks from the Undead Pool:
With Agility going to the new Grit attribute (no idea what Survival became though), wiki hasn’t updated that yet.
We 've got the magic touch . This warden perk will hound as forever i guess. I remember using a potion to change attributes on one thrall of mine and gain, strong arms, godly vigor aaand warden . So i had to change my playstyle and play my game without them .
That’s what I found:
Bad Perks Are Intentional…
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