This one thinks that slayable story NPCs could add an interesting dynamic. Those who wish to interact with these individuals would have to work to ensure their safety, ect.
There is respawn at regular intervals anyway.

That having been said, this game has so much griefing, even in PvE, that perhaps it is an idea for a different game.

That said, this one is perplexed as to why so many enemy trash enemies are not able to be bludgeoned into submission and put to the wheel…