Make the gods nukes again, and there will be far less spam. Problem solved.
…on PVP servers.
You didn’t make a compelling argument. You talked about being at the mercy of the admins on the server. Weak argument. On official, you are at the mercy of trolls and griefers, with nobody to help in the matter…and as I pointed out, on officials, you have to wreck your precious view with miles of ugly sandstone foundations.
I have played on private servers for other games. Ark, Atlas, 7D2D, etc… Some servers are bad, and some are good. You just have to look around for a good one. They aren’t actually hard to find. The servers with bad admins are actually rare. Their rules are normally posted in a Discord channel, or website.
My point is that if you want to be a mini-Land Baron, a private server IS a better option.
The problem with this mechanic isn’t just perception. Imagine being able to craft an item that you can place down and suddenly a whole grid square is now claimed and no one else can build there. It would take even less work than it does today and, let’s face it, today it takes too little work – isn’t that part of what we’ve been complaining about?
So, naturally, if we’re proposing a mechanic like that as an improvement, people will assume that the radius isn’t huge. And then you get complaints and discussions about just how big or small it should be, because everyone will have a different opinion and everyone will be convinced that their opinion is the right one. If you try to provide a “one size fits all” solution, the only thing you can be sure of is that it won’t fit anyone
That’s why I believe that a new claim mechanic has to come hand in hand with some kind of upkeep mechanic. Sure, everyone will still grumble and complain, but they’ll have more freedom to experiment and you avoid both major pitfalls: 1) everyone feels too constrained, 2) trolls can place huge claims with even less effort than now.
Always have to laugh when pvp or pve-c players try to force pve players into playing their style of play. PVE players don’t need you but it seems you need them and look for ways to force them into your play style.
What a joke. If the game can’t support pvp play and maintain that population in its play style then something is wrong in the game mechanic. Its pretty telling when you have a segment of the player population wanting to dragoon in players who do not play that way because they need someone to play with.
The same can be said for PVE’ers that complain about PVP aspects.
You could also say that if the PVE was taken out, things would be done differently too.
Ive seen this before in games where they try to have both pvp and pve in it. You cannot balance both since they are two different playstyles
Still does not negate my point that PVE does not need other players to play that style. PVP needs other players to feed off.
I agree that you cannot balance both these are two different strands of game mechanic that do not mix.
Only if you don’t have a good enough working knowledge of how the building and land claim systems work and lack creativity and patience. I never had to ruin any of my views, but my main base was pretty well proofed against that sort of thing. Not that it wasn’t time-consuming, but so are most labors of love.
At any rate, while I do agree that the land claim and decay systems need to be rethought and reworked, be mindful that implying something is impossible when others have accomplished it might make your own arguments seem… non-compelling.
I believe you. As a counterpoint to your argument, I present you with this exemplar of unbridled arsehollery on 1823:
This is why so many of us are pissed off and saying something has to change.
Doesn’t look like its blocking anything and that spots is pretty useless for resources you pretty well have to drag what you collect back to there.
I find places like that usually get abandoned.
It’s not gonna get abandoned any time soon. He’s been refreshing it for months now without playing actively. And this is just the tip of the iceberg. His stuff isn’t blocking anything essential, but it is blocking a few passages around the Tower of Bats and makes you run a detour around it. And the foundation spam is claiming a lot more area than his base.
All in all, it’s nothing essential, it’s just supreme douchebaggery.
We need siege towers
To lock down a large territory, your options are limited. The vast majority of people spam sandstone foundations. We used Insulated Wood Gazebos. The only problem with those is that you do have to use a lot of them, so it gets expensive, and griefers can sometimes find a hole in your territory. Somebody did that, but evidently it wasn’t important to them to maintain it. My theory is that they came to that server to build in that area, and weren’t happy to find us there, but after expending some anger making a couple of small sandstone structures, they just decided to leave and find a new server.
However you do it, you have to build something, and a lot of somethings, to secure your precious view. It would be better to not have to build something just to lock some area down for yourself.
A bit busy to respond with further brainstorming right now, but I just wanted to say that on this we agree.
Spent a few hours there last night. I saw you online, but you didn’t reply in global – maybe my message was lost in the drunken, incoherent rambling of another player. You certainly made them mad, but it’s not really your behavior that I wanna discuss here. Let’s just say that I’m not sure if I want to go back to that server, because they’re the living example of why I wish PVE-C had limited base destruction mechanics.
Just a few examples:
- The way from the Dregs to the Unnamed City is blocked up with a tall, wide, unclimbable wall. There’s a 1-block wide and 1-block tall passage through it that you have to traverse by hanging off the ceiling, with spikes waiting for you below and fences (or crenelated walls) on the sides.
- Someone bricked up the pass from the desert into the highlands in B10. It’s climbable on the desert side and there are stairs leading down towards the Mounds. Once you climb down the stairs, there’s a big unclimbable wall between you and the Mounds. There’s an open door through it that can get closed at any time.
- Someone built a bunch of crap in Godsclaw. The best source of iron on the map and people think it’s okay to decimate the resource nodes.
None of this is game-breaking, of course, but it’s inconsiderate and a fine example of why this thread exists and why people are right to demand limits on building. Give people the freedom to build where they want, as much as they want, and you’ll have some shining examples of nice behavior like @Larathiel and @Zeb keep defending; and then you’ll have a whole bunch of people who just don’t give a crap about anyone else.
EDIT: Spent a few more hours and what I saw merits editing this post. These are the screenshots for anyone who still believes things are fine without any sort of limit on building:
just make sandstone shiet decay within a day unless your character is in it. There’s a start
How is that walkway hurting you?
I’ve seen the “spam” you’re referring to on Officials. This is a common PVP tactic. I do agree it would be nice to have a placeable for claim that is much like a Battle Standards Flag which would act as a gridded claim instead of having to build around your base to secure claim for whatever reason.
What does this have to do with different Server Types having different setting/restrictions.
It’s got nothing to do with that part of your post. It has more to do with the beginning:
Yes, I was being honest about how I feel.
I also was saying that if a limit was implemented, I don’t believe they should be the same across the board. But that’s my fault for not finding a way to communicate that point better.