You can read the patchnotes in more detail. There’s more than just what you mentioned.
I think the spotlight in this chapter is on the treasure system, legendary revamp, stamina changes and durability.
Also, this chapter sets the groundwork for PvE sieges(from what I understand, these will be NPC owned bases that can be raided), the purge revamp and we might even get player vendors by chapter 3(this is speculation at this point).
I like this Age of War better than Sorcery, because I’m a fan of purges. Can’t wait to see what they have in store for us. :adnyshake: