There was a devstream once (might have been a prerecord dont remember) where dennis mentioned there were a ton of sorcery ideas that didnt make the cut, but that in some age later, they would likely (or choose your favorite hedge word) add to sorcery. I think when they start adding those things in it’ll get a buff upward. We did see one already, albeit not combat related, when the wisp was set to on until turned off. The idea being that sorcery was started maximally “nerfed” so that any changes would be buffs, something I think many can appreciate.
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