I know alot ALOT of people want combat sorcery and i whole heartily feel you and hope that happens for you, but I like the utility of Sorcery and how they represented it in the game. My characters have never been a full blown sorcerer and the most spell i use is the light spell (which seems to last for like hours now a days i don’t know if that’s a new bug, but i had one last for almost 3 hours the other day while i was farming in the Jhil caves, not that i’m complaining cause it was really useful, but i don’t think it supposed to last that long) I think future spells should also just be on the same utility level. I would like a Water Breathing Spell, Poison/Gas Immune Spell, Heat/Cold Immune Spell and finally like a heat vision enemy detector kind of spell that can show enemies inside buildings and stuff. I know one of the perks of going full sorcerer is permanent poison immunty, but just having a temporary one would be cool, you know just long enough to run into the sulfer lake to kill that one Rotbranch.
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