I think Funcom has done a fantastic job bringing Sorcery to the game, and I sincerely hope they build on their successes by adding more spells to the range already present. Adding spells with functionalities similar to those in game via current assets may be the low hanging fruit.
Here are a few that should not be too unbalancing. Curious what you all think.
Area of Effect
Healing Cloud (Same as Healing Arrow)
Smoke Cloud (Same as Smoke Cloud Arrow)
Poison Cloud (Same as Poison Arrow)
Acid Cloud (Same as Acid Arrow)
Cloud of Creeping Death (Stinging and biting Insects using same Animation with color shift to greys)
Cloud of Corruption (Adds corruption with color shift to purple)
Infernal pit (Raises temp to volcano level red/orange cloud)
Frozen Void (Lowers temp to Frost Temple level blue white cloud)
War Chant (Uses Haka dance) +15% AOE Strength damage while active)
Single Target
Breath of Zath (Crippling poison bolt)
Zath’s Embrace (Web attack)
Weapon buffs
Envenom (Reaper poison applied to weapon)
Ymirs cloak (Applies the chilling feature identical to black ice weapons)
Demonic radiance (Applies the glow feature to a weapon (red hue)
Alteration to current spells
Lightning
Against buildings in pvp it weakens structures so that they are vulnerable to explosives without doing direct damage to structures or containers, does damage normally to organics.
Floating light
Increase duration, and grant nightvision.
Hope you are all enjoying this update as much as I am!