…you had to make 3 different Attributes because 1 of them uses a term that would imply it generates ‘light’. Which meant making a third Attribute to give actual ‘light’.
Bonus Round:
Forgelight (mace) gives ‘light’ but has no Attribute stating it does.
The other descriptor, e. g. “Sunder” and “Bleed”, seem to be inconsistent, too. Some weapons with the bleed descriptor give the nerfed “special” bleed which cannot stack, while others have the regular bleed from heavy attacks. Similar with Sunder: Most of the time, it just means the sunder effect from heavy attacks. But one mace - don’t recall the name - actually gives sunder on every attack, and the Axe of the Gate Guardian has sunder on an axe.
The one sword that has “Papercut” as an attribute that does the 1pt of damage bleed that doesn’t stack. Then there’s Malice (dual axe) that appears to also give Papercut on Sprint Attacks; I can’t get the bleed to stack above 1 application.
It’s like they just built a new attribute every time they wanted to do something specific for that item.