Yeah, it’s probably got mechanical reasons. But it would have been possible to put crafters in the purge, e. g. put them in boxes that need a key, or make the NPC in the cage despawn if you open it and put a tamed crafter NPC in your inventory.

I’d understand if they shunned the effort to do that, only to revert it later when they implement walking crafters. But as that may be a year or so away, or never even come at all - see the corrupted agility attribute -, a “temporary” measure would have been nice.

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