Hello!
Someone i think writed already something similar about benefits of main religion that is choosed by player in creation of character… but i think mine suggestion may be different and more usable in game
By playing game so far i figured out that there is 6 religions in total that can be learnable, but only 5 at character creation.
So about suggestion:
If player choose some of following religions as his starter religion He will get passive reaction on all NPC who has that religion until he starts fight himself with them or follower attacks, or he is near while they are attacked and not on they side or something, then they wont forget that and will be hostile for some time, until example player make some sacrifice in his main altair and then they become passive again with player
There is some numbers:
- Set - affected npc may be Serpentmens and guys in volcano, sempermenu npc etc | The price to reset the aggro may be : 50 Human hearts used in set altrar
- Mitra - affected npc : Followers of asura and such | Price to reset aggro : 50 Lingering essence uses in altar.
- Yog - Affected npc : Darfari tribes (and others who is connected with religion ) | Price to reset : 50 human meat uses in altar
- YMIR - Affected npc : Nordheimers | Reset price : 100 ice shard uses in altar
- Derketo - affected npc : Lemurians | Reset price : 100 sliver uses in altar.
- For all main religions player has bonus : Summoning his main god cost less than others like now its 500 zeals, but for those religions who is main : summoning god cost 250 zeals
I had one more suggestion about this, but to be honest i forget it, maybe if everyone likes this one… i will try to remember other one what was based on this