Guess I’ll apologise to console users on behalf of PC users - sorry, you’re probably going to see a fair bit of this right now - if it helps, not all of us think that way :man_shrugging:

(For what it’s worth, the only UI change I can think of that doesn’t impact both PC and console in the same way would be the removal of mouse-pointers from radial menus - although, I never particularly liked dealing with radial menus with a controller either, so this might also represent a change in functionality for you guys as well.)

The big ‘trigger’ that is probably still at the base of this current frustration is probably last chapter’s combat changes, which could certainly appear to be about making KB/M combat behave the same as controller. EXCEPT - with chapter 4 I’m seeing reports from console users about having the same ‘locked to a straight line’ combat problem we had in chapter 3 - which strongly suggests this wasn’t about making combat more ‘console-like’ either.

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