Bone conjurer set, I have to spend $30 to get this an the best thing in it is the bone dog now I’d probably pay more for mounts an follower’s, example We get a flying mount something NEW I’d drop $10 on that now if that bone conjurer set was $10 I’d have bought it twice
An don’t get me started with the market set that’s just a straight up FU!K YOU to your consumer’s funcom
Hanging garden set :person_facepalming: $10+ for THAT what next a​:palm_tree: tree for $18, the damn thing better grow fruit

Please stop filling the data bank with useless code the game download is already insane give us raid version of the dungeons an add new loot tables to those with weekly FOMO that’s not paid for an isn’t considered unfair play, but more get good play, maybe add flying mounts to this to keep unfair play fair

IDK I love this game, the potential is unreal it’s just unreal that the creator’s don’t care what there community think’s I guess they don’t have to though, won’t be long before the only people playing is the creator’s

Funcom please think hard about your community cause the longer this goes on for it could badly impact your up an coming DUNE game

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The math I use is:

7,800 Crom coins = $49.99, which works out to each Crom Coin being worth approximately $0.0064.

At this rate the current prices are:

Bone Conjurer set = 1,701 * $0.0064 = $10.90
Gurnajhi Gear = 1,528 * $0.0064 = $9.79
Market Set = 1,232 * $0.0064 = $7.90
Zamorian Hanging Garden - 1,050 * $0.0064 = $6.73
Arcan Table = 500 * $0.0064 = $3.21
Ymir Walspray = 170 * $0.0064 = $1.09
Two Spears = 170 * $0.0064 = $1.09

I want the table, I have a weakness for build item, but it is not worth $3.21 to me. The Market Set and Hanging Gardens are also things I would like, but the price is stiff for the items.

If buying the Sandstone Sets separately and then seeing them goi on deep sale a month or so later has taught me anything, it’s to wait and pass on things I do not absolutely want.

I wanted the Gibbet for base building. Having a one spot wheel take up almost no space and look decent was the selling point for me.

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Pugilist has the right idea of pricing things. Though he’s a bit more lenient than I am. I price things out by the lowest coin amount (1200 for $9.99, or roughly 120 coin for every $1). So the Bone Conjurer set would be $14.18 for me.

With that said, I do compare said price to how much other games charge. I’ve purchased cosmetic armor sets before in Everquest 2 for example. One I purchased there was 1500SC or $15. The difference between EQ2 and Conan Exiles is that in EQ2 the armor set is unlocked to a single account on one server. You can trade it between characters, but you only get the one set. In CE I can craft it as many times as I want on any server.

But in either case, it has to be something I really really want to spend that much. Thus so far, nothing on the bazaar has been at a price point I’m willing to pay. But I can’t say they are too much because I’ve spent similar amounts for similar things in previous games I’ve played.

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This, right here, is the key.

FOMO-based monetization is a combination of the game of chicken and prisoner’s dilemma.

They are betting on enough players caving in to pressure of uncertainty and paying more right now rather than risking not getting the item. The only way to counter that is to bet that their sales will be low enough for them to bring the price down. That’s the game-of-chicken aspect.

But for that to work, enough people need to bet that same way, and that’s prisoner’s dilemma right there. And that’s why FOMO works, because we all know how prisoner’s dilemma normally plays out :stuck_out_tongue:

Long story short, we’ve all been giving them feedback on the forums and we should continue doing so, but the best way to make that feedback stick is to refuse to buy whatever you don’t find reasonably priced.

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Yeah, this one finds some of the prices a bit much.
There have been a few sets that seemed reasonable enough. The Bone Conjuror is just not within this one’s scale of reasonability.

Your mileage will definitely vary.
It does also seem to depend somewhat on what other games one sniffs around at.
As this one understands it, Fortnite would require your left reproductive organ that rhymes with popsicle, because the censorship here is very curious or your first born legitimate child for the same skin in their game. But this one does not play Fortnite, that is just from complaints they have heard from the housemate.

This one does routinely need to take a bio break when they see what ESO thinks their motifs and housing are worth. But this one understands that’s nothing compared to the housing market in FF14.

The lesson here seems to be that MMOs are Massive Moneysinks.

Back to this game, if there is any lesson from recent build sets, it’s that the person controlling the market is paying attention and reacts. The Stromglass Cathedral expansion was packaged together and the Sandstone expansion (this one still considers it incomplete, but we’ll table that for now) saw a massive price drop when it was lumped together.
So, good on them for adapting to market conditions.

As mentioned above, if enough people don’t buy it, it may come back cheaper. The set is already designed, the investment made, the only question now is how much they can get for it.
In a market like that, sellers tend to open with high numbers before being haggled down.
But even then, a fool and their money were very lucky to get together in the first place, and any cagey vendor will happily sell at the mark up rate, especially if it is called a discount.

When this one is sober, perhaps they shall pull up their actual list of what they would consider reasonable pricing. It was put together for a different thread, but that one went the way of all digital communications.

If this topic lasts longer than this one’s fermented honey and nap after, perhaps it should be shared.

On an aside, how much CC do you feel the set is worth?
How would you break it down by item?
Do we want to talk ideal numbers?
Or do we just want to vent?
Both are fair.

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I bought the large Crom Coins pack, so my pricing is aligned with @Pugilist point. While many think the price of the market stall and hanging garden set is too much, I personally don’t. I’ve purchased single skins in Siege for $20, sure that’s high, but if the user feels they are getting value, that’s entirely subjective to that user (it wasn’t a smart purchase, just an example of how high other games can charge).

I feel like under $10 for both is great value (as I spend a lot of time in game around my base), and in real life I spend far more on much more useless things that I’ll never use again. I do hope that the prices keep dropping so that others can buy and enjoy the items, most of them are designed very well!

Personally I only buy if I think it’s a good deal, I just have a different opinion about what is a good deal compared to others :slight_smile: just bought a fake Sabertooth tiger (Smilodon) skull for $250, seemed like amazing value to me, others think I’m insane :crazy_face:

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This is the point, exactly.

We all have to determine what our point of value is. And when it’s different, it’s not a matter of right and wrong, it’s only different.

Outside of gaming, one of my weaknesses is single malt scotch. I spend entire too much money and it brings me great joy.

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The flip side of that is a coveted item comes back with no price incentive at all.

I have stated the reason I can’t evaluate these products (and therefore their prices) at all is that I refuse to buy anything that is not clearly described. At a bare minimum I should be able to see ingredients, crafting station (if applicable), Weapon/Armor Attributes (Durbs, DMG, Atts etc). It would go a long way to sealing the deal on the sale-priced Dragonbone Katana if I knew… oh I don’t know, how much Damage and Armor Pen it has. :man_shrugging:t4:

Since you asked, 340 CC seemed high.

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Bah. I’m getting it for the skins and illusion. The stats aren’t critical to me since it’s just the standard armor/weapon with the epic versions. I love the look of the dragon katana and so I take my fav katana on the map and put the illusion on it and wala…fun time with style.

I just have a budget that I stay faithful in. NMT $20 a chapter (which includes the BP purchase but since that gets reimbursed I don’t count it as an expense )…and it’s been hard. Chapter 2 has lots of things I want but with this, I have to wait. I originally thought I wanted the bone armor but I actually prefer the other armors out and about. The undead dog, the gibbet, the climbing ivy…these are things are truly wanted but blew it all on the headhunter bundle, now I just have to keep a list of wants and hope I have the CC left when it comes back.

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This is another of those tactics, price it one idea higher than the lowest coin option. I don’t know about you but this triggers me a lot.

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I found the best way to not be upset by the bazaar prices is to never look in the bazaar.

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But I’d be getting it for PvP which means I’d want to carft (sic) a low-end with some immediacy, and always have copies ready to go with no magic required. Less so with Epics.

Primarily the point I’m making is that without attribute disclosure, the game DLC does not pass my “even want to buy” gate.

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Has anyone done a thorough analysis of each item in the previous DLC packs to find out how much each item costs compared to similar items in Bazaar? I realize it would be hard considering they’re full packs…

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I’ve been wondering about this myself, people say that Bazaar prices are roughly 20 times as high as the average dlc price, I really hope this isn’t the case.
However I have been thinking of trying to find a way to get the average price for dlc items so that type is considered, I will make a post in this forum if I do :slight_smile:

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But that isn’t a fair comparison because you got a lot of crap you didn’t care about in the DLC’s as well. Its more of why did you buy the DLC and at what price? What were the critical pieces that made you say 'I need this".

Was it just to be a collector of all things so you have options regardless if you actually truly liked any of it or not? IE The collector mentality (Which means there is nothing about the bazaar that you would like no matter how low the price…eventually you won’t be able to afford it all and so your collection is incomplete)

Was it 1 or 2 things that drove the sale? This is me. I have key things I wanted out of each of the DLC’s which is also why I am not as sticker shocked as the rest of you about pricing. I paid $10 for the treehouse foundation and the dark templar armor. It was worth it. The rest? Yeah sure whatever. I just now started doing throne room stages and bars.

Was it just being a fan of the style? Like you love Greek culture and therefore Jewel of the West spoke to you…which is also one where you won’t be happy regardless of the pricing because you want the culture more than the content.

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I wouldn’t call it thorough, but I did at one point do a comparison between the Nemedian DLC and the Stormglass Sanctum Set bundle.

Doing the same for every little bit in the BLB goes beyond what I would be willing to do, but I can summarize this particular comparison here, so you don’t have to go read that whole wall of text. (Instead, I ended up writing a whole new wall of text :laughing:)

The Nemedian DLC added (unless I miscounted something) 103 elements to the game:

  • 41 building pieces
  • 32 placeables
  • 15 armor pieces (3 sets of 5 pieces each)
  • 12 weapons
  • 3 saddles

The real-money price for that was 10 USD. Now, I understand that different people will place different value on different kinds of elements – e.g. some will enjoy armor more than building pieces – but let’s call that subjective and treat all the elements the same. That brings the per-element price to approximately 9.71 cents.

The Stormglass Sanctum Set has 21 building pieces (again, I hope I haven’t miscounted anything) and was sold at the price of 1200 Crom coins. The per-element price is approximately 57.14 Crom coins.

The real-money price is cleverly obfuscated by the process of conversion from real money to Crom coins, i.e. the differently-priced bundles, the fact that most of the time you can’t really spend all your Crom coins and you always have some left, etc.

For simplicity’s sake, let’s consider the two extremes of the conversion rate spectrum: the effective conversion rate for the 1200 CC bundle (approximately 0.83 cents per CC) and the one for the 7800 CC bundle (approximately 0.64 cents per CC).

Using the most expensive conversion rate, the Stormglass Sanctum Set has a per-element price of approximately 47.62 cents, which would make it approximately 4.9 more expensive than Nemedian DLC.

Using the least expensive conversion rate, the per-element price of Stormglass Sanctum Set is approximately 36.63 cents, which makes it approximately 3.8 times more expensive than Nemedian DLC.

Now, bear in mind that the Sanctum Set was absolutely the cheapest bundle we’ve seen so far in the BLB. At the time of writing, the most expensive BLB offering available is the Arcane Motif Table, with per-element price of 500 CC. Compared to the Nemedian DLC, this per-element price is 33 times more expensive at best, and a whopping 44 times more expensive at worst.

So, uh, yeah, the claims of the Bazaar being 20 times as high as the DLC price are not as far-fetched as you might imagine.

That’s also very subjective. The way you phrased it sounds negative, which is how some people might see it. Then you have people like me, who bought every DLC without even waiting to see YouTube videos about them precisely because we knew that there would be something in there we were bound to like and use.

There’s not one DLC that I haven’t used to a certain degree or another.

At any rate, that line of reasoning looks like a red herring to me, unless someone can explain how the bundling alone can account for the price difference I outlined above.

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I complete agree with you, and I also am aware that we cannot compare them 1 to 1, but the closest I think we can come is find items in the bazaar similar to what was in a dlc, for example an armor set and calculate roughly what these dlc items would cost per set if they had been in the Bazaar, and then make same calculations for everything else in a dlc.
It will be quite a task and it will only be an estimate, but I think it is the best way to find out roughly how much the cost has gone up.

I think we can agree there are many factors that comes into play here, first of all the Bazaar items/sets are smaller and therefore has less filler stuff, so a 1 to comparison won’t really be fair, but offering a tiny set of less than 10% of a dlc for the same or much higher price is ion my opinion insane and can only be seen as pure greed.

All that said, I think there will be adjustments to Bazaar prices after having read the producer letter from Rod Harper :slight_smile:

Marked up text that makes me glad but also worries me a bit :face_with_raised_eyebrow: Conan Exiles 2022 Year in Review: Producer's Letter:

Most of what he says sounds great, they are aware that the pricing may be a bit too much for the majority of players, but what worries me is that they focus on how much other games charge for similar content, I mean wouldn’t it be better that they themselves found out what would be a fair price for both players and ensure that they earn good money on an aging game instead of how much they can get away with before the players leave the game screaming GREED!

I could be wrong but to me this does not sound like their focus is on making their customers happy and in return get a profit, but rather about make as much profit with as little effort as possible :slight_smile:

I know it is a business, but if they lose players then there will be less to pay the premium price, and while I love Conan Exiles I also know that it doesn’t have a huge player base as some of those games that actually get away with very high prices in their shops :slight_smile:

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So I know how most people see this statement and the emotion it conjures up, but there are a couple realities to a business. First is, the first job of any successful business is to be profitable. That’s an average of good times and bad. Sometimes you are rolling in the dough, other times you are not doing so great. A company cannot continue doing what it does of value to people if it is not profitable. It closes up shop and ceases to exist. A “happy customer” as it relates to business is an aggregate of all customers, and is reflected in the profit. Profit doesnt just happen; it comes from “happy” (more in a bit) customers who see value in your product and buy it.

Now to “happy” customers. One time it was presented to me one way that stuck and in my experience is just a reality. Both people in a transaction ultimately think they are getting hosed, and that’s how you know its the sweet spot. The supplier thinks the customer should pay more, the customer thinks they should pay less, but in the end the price settles to the happy medium because the supplier compromises to a point where there are enough “happy” customers, or they go out of business because its just not viable.

So anyway, if you make video games as a business (not a charity), you have to dispassionate about these things. As a business, should you make new or add to old? People have to work on it and their salary costs money, so which returns more? Everyone in a given business thinks they know “the best” way to make money, but how do you measure that? You measure it with profitability. More profit means more customers, which means more future products that if they make more “happy” customers returns even more profit.

I have several different complaints about BLB, only one of which is the price, but what you wrote there sums up nicely that one complaint. This is precisely why I see the BLB prices as “too high”.

I can accept that the DLC prices weren’t sustainable, for a variety of reasons that all combined to make it impossible to continue developing this game without increased revenue. What I have difficulty accepting is that the revised prices need to be at least 10 times higher to make things sustainable again.

I am perfectly fine paying 3-5 times more, like I did with the Stormglass Sanctum Set and the Sandstone Super Set. I might even go somewhat higher in certain cases. But the BLB prices are pretty consistently much higher than that.

And you know what? I can totally live with that, too. If the price is too high, I don’t buy it and maybe I offer some feedback on the forums, and that’s it. It’s not the end of the world. However, when people start “explaining” how this is “necessary” to “support” this game, because the DLCs were underpriced, then I feel the need to point out that this explanation doesn’t hold water.

It would be much more honest to say that they want to extract as much profit as possible to meet revised revenue goals that don’t necessarily have as much to do with the development or the support of this particular game as they do with the directives coming from higher up.

Now, personally, I would prefer to avoid characterizing this as “pure greed”, because it inevitably triggers a flame war. Use an emotionally-charged expression like that, and you’re guaranteed to have people jump in with ad hominems directed at your own core values, and it all goes downhill from there. So maybe, let’s not, okay? :smiley:

Not to put too fine a point on it, but that seems to be my impression lately. The focus seems to have shifted, and while I’m not sure whether I would bring “happy customers” into the discussion, I would dare to point out that the profitability of a company isn’t a binary thing. It’s not just that a company is profitable or not. In other words, it’s not that “you’re either not profitable and you close your business, or you’re profitable and you get the same profit as everyone else who is profitable”. You can rake in more profit, or less.

And on that wide, wide spectrum, there’s room for many different kinds of focus towards the customers, and the product. Or, if you prefer, many different variants of mission and vision for the company, and for each team in it.

When it comes to Conan Exiles, the focus has shifted from (what seemed to be) prioritizing the development that will be popular with the players while maintaining certain levels of profit, to (what seems to be) prioritizing the profit above else.

The impression their “recent” actions leave is that if the “customer satisfaction” or “popularity of the released content” cannot be measured in terms of impact on profit, then it doesn’t matter. Taken far enough, this turns into a McNamara fallacy, but Funcom is now in the hands of people who are expert at toeing that particular line without crossing it.

I doubt this game is “dying” because of this shift in the focus. It’s merely turning, slowly but surely, into a game some of us long-time players will just not enjoy anymore, but when you look at it objectively, it really doesn’t “matter” as long as there are enough other players to keep the game profitable. :man_shrugging:

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Yes, this. We finally agree on this subject.