This one admires your chutzpa.

And even agrees that more weather anomalies would be a boon in a game that seems to be increasingly forgetting the survival aspect.

However, some parts are such massive infrastructure rewrites that they would be much more feasible in a sequel rather than an expansion.

More customization within existing systems is a reasonable ask.
However, romance, or really any personality for NPCs, is a major reinvisoning that would require structure not already present in game. Even calling what exists dialogue is a stretch, it’s triggered monologue sans branching options.

One issue with major setting alterations being pay gated is the mixed nature of servers.
If, for example, Tsunamis are part of an expansion, would servers then sub note Siptah calm water and Siptah Tsunami warning?

Digging is extremely unlikely with the current mesh system that exists. It would require a rebuild of most maps.
More caves would be possible, but only in existing no build zones, which sorta defeats the purpose.
Adding cellars, doors that lead to other areas off map might work for “underground” areas, and some mods have tried that.

Again, while not a disagreeable wishlist in concept, many portions are far more of a redesign than an expansion would be able to carry.

As far as new maps go…
This one wants to wholeheartedly agree, a new map would be grand.
Then this one looks at how sadly unfinished and unpolished Siptah is (and will most likely remain for all time) and realizes that is beyond the capabilities of those currently at the helm.
The system Conan Exiles uses is a very heavily modified Unreal 4 and those who created the custom assets are long since moved on.

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