Since there isn’t unraidable base (Regardles of how fortified it is or how well located it is), since we can kill even gods, I was thinking about how dome’s protection could be the ultimate protection, but still balanced for anyone with enough energy to fight against it.
CE has a huge map for exploration, but a limited number of really strategic places for building strongholds. And, usually, a few of this place with dome’s protection may be unbeatable while god’s protection is active.
I know… I know… it last 36h and farming 500 can make bubble longs forever.
And unbeatable while it stills on. But what if…
CE is a survivor game, we know that. And as a survivor, players can make guilds or alliances to rule a server. Politics to become stronger. And will survive who is the strongest.
But what if certain number of players attacking dome’s protection, during a certain amount of time, could damage those bubble or even break it? We can break strongholds, we even kill gods. Why not its creation?
Dome’s protection could get a health bar, it could be a huge health bar, but we could see it breaking while attacking with a trebuchet, for example. It could keep those 36 hours as well.
I think doing this, CE will still be a survivor game, but a more balanced one. It’ll give an small chance, a pretty small to chance, to alfas fall down and those poor one arise.
Dome’s protection can be created by a killable divinity. So nothing is perfect, neighter its creator, neither its creation.
Let’s praise, mortals