I think one of the best parts of MMORPGs is growing your character carefully and also making your own gear, not just getting to the CAP quickly.
Over time, Age of Conan has become obsolete from this point of view.
I think this could easily be fixed. We all know very well that the infamous craft revamp has gone to hell.
However, I believe it would be possible and easily to add equipment to the standard recipe book, even without having to revamp the entire craft.
It would be nice to have armor sets (recycling existing skins is fine), which are epic already at (maybe 20) 40 - 60 and 80 levels.
In order to push the players to the old dungeons (a bit like it was for the purist) the recipes could be obtained from a quest in the dungeons of respective levels and always in these dungeons each boss drops a token necessary to craft an item.
I explain to Black Castle and/or Sanctum of Burning Souls you complete the quest to get the weapon and armor sets (including accessories, rings, shields, cloak etc.) then each boss drops 1 token that must be used in addition to the normal ones materials for craft.
2h Sword damn the soul of your dead ancestors
2 Superior Hilt Piece 20 silver 20 copper 2 soul token (drop from any lv40 dungeon boss)
item 40 require 40
+25 hit ratings
+32 critical rating
+32 fatality rating
+38 critical damage rating
+200 combat rating (unholy)
1 gem slot
Similarly for PvP I would introduce recipes that use the PvP materials found in Bori, to craft PvP gear.
19, 39, 59, 79 where whoever enters and wins a mini of that level earns 1 token for crafting those respective pieces of gear, this should revitalize PvP at low levels as well