[Suggestion] Functional Trophies

Just an idea: What if trophies served a function other than just decorative? Could the trophies that are displayed in one’s home give something like a +10 combat bonus against that animal type (only one trophy bonus per animal type – so no stacking multiples of the same trophy). So, like a blessing, whenever the player is out in the world, if he/she has a Dragon trophy up (on display) back at their base, they would receive a +10 combat bonus when fighting Dragons.

I’m not sure if its feasible or even worth it. (and the +10 is just an arbitrary number to represent the bonus – nothing game breaking, but some kind of slight impact on gameplay).

I don’t think a passive bonus would be feasible.

An active bonus, where interacting with the trophy to give you something like a 1-hour buff might be.

I would think it might be a lot of work to flag certain animals to react to such a buff, but the battle pass challenges already seem to be able to flag specific targets, so maybe it wouldn’t be particularly difficult.

Probably wouldn’t be able to stack them though, one buff at a time.