Once again I run away from my sick ideas, but they are quicker.

I wanna return to a moment with a skins from Bazaar. You cannot efectively use them through a game during your progression - through iron-steel-hardened steel-star metal “ages”. There is 3 main stages for skins:

  1. Metal age
  2. Star metal age (which one is useless cause legendary weapons are so much better)
  3. Endgame (where you have found legendary weapon that you need, added weapon fitting and casted illusion for that weapon).

So idea is to implement skins into crafting process

| Type of weapon (mace, sword, daggers) |
| Tier (iron, steel, etc.) | Skin for that weapon |
| Bench will show you what resources are needed |
| “Craft” button| |

Yeah, i know that we have “Sorcerers Table” for illusions.Yeah, it will require a lot of time, efforts and coding. But just to imagine for a moment - would you like such crafting?

P.S. I know that it will be never implemented.

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