Once again I run away from my sick ideas, but they are quicker.
I wanna return to a moment with a skins from Bazaar. You cannot efectively use them through a game during your progression - through iron-steel-hardened steel-star metal “ages”. There is 3 main stages for skins:
- Metal age
- Star metal age (which one is useless cause legendary weapons are so much better)
- Endgame (where you have found legendary weapon that you need, added weapon fitting and casted illusion for that weapon).
So idea is to implement skins into crafting process
| Type of weapon (mace, sword, daggers) |
| Tier (iron, steel, etc.) | Skin for that weapon |
| Bench will show you what resources are needed |
| “Craft” button| |
Yeah, i know that we have “Sorcerers Table” for illusions.Yeah, it will require a lot of time, efforts and coding. But just to imagine for a moment - would you like such crafting?
P.S. I know that it will be never implemented.
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