It’s a perfectly reasonable idea. That way private servers, single-player, and co-op games will be able to customize this without changing the behavior on official servers.
The reason I believe it’s important to leave this as it is on official servers is that this kind of resource production encourages people to spam resource farms. We’ve already seen it happen with fish traps: some people would have modest little fishery builds, but a lot of players would spam fish traps excessively, especially after Funcom made it impossible to put them in big wells.
When this spam became enough of a problem for official servers, Funcom changed fish traps so they needed bait. More importantly, they made it a hassle to get the most desired resource yield from those traps.
At first, players resisted change and spammed compost heaps, but nowadays people realize that it’s too much of a hassle for resources that can be obtained more easily in different ways (namely oil and ichor), so fish trap spam isn’t a problem anymore.
Now think about the unintended consequences of increasing the “poop rate” on official servers. I occasionally see people spamming large animal pens on top of each other to create their resource farms, but it’s not exceedingly common. Most people don’t bother. If they made the yield higher, the official PVE and PVE-C servers would become absolutely choked with these resource farms. We would wind up with two kinds of popular threads here on the forums: one kind complaining about how the server is unplayable because of the farms, the other complaining about how they got unfairly banned by Evil Funcom.
In the end, your proposal for separate sliders is the ideal solution.
1 Like