After 3.0, with the Fiend mark losing it’s protection value, reaquiring the lost marks after death became a constant pain for siptah players. But that is a story for another time. In addition to that, the broken climbing mechanics and the double jump bug have turned Volary of Jhill in a death trap.
There is simply no way to climb those cages without losing grip and falling to death. That is not a consideration, that is a fact. I have some small suggestions in no particular order. Either would be greatly appreciated. Thanks for the attention.
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change the slow fall potion timer for at least 1min or the duration of the same spell. I tried to use both to help me climb but it’s 20s timer ends mid-climb, propeling me to another death.

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extend and increase the pool of water at the bottom of the cages so the player can at least not die when losing grip at said place;
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fixing the bug would of course be ideal, but i’m not counting on this one
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Redo the Volary of Jhill, excluding that passage from main couse and leaving it just for some type of reward. No one need to risk all his marks in a single one-mistake-and-you-are-dead situation.
Without some serious rethinking i’m not entering that dungeon again. It’s the only dungeon in siptah i dislike. Please consider that some work needs to be done about that.