Xevyr
10
By the looks of it, this seems to be some overly aggressive “optimization” aimed at consoles where building pieces you’re not directly looking at are culled…
On PC at higher graphics levels it actually causes more performance issues, since the sun shining in will be an extra light source to deal with and typically causes a drop in FPS
There have been other similar optimizations as of late… like the LOD distances of pieces, especially visible on nemedian walls where you can see the gaps between them as a result of the LOD change even from a few steps away and generally just textures being super low res and blurry.
As an additional feedback, I would like to emphasize that when implementing “hacky” stuff to try and squeeze the game back into last gen consoles, the developers should be considerate of people not playing on said devices and maybe at least put a setting for it or something.
5 Likes