Syd's Bug Compilation

bumpity bumpity bump +1

Definitely this.

There’s a perk designed to be used specifically when over encumbered, yet we get punished for utilizing it with incessant message spam. It’s truly obnoxious and pointless. Who needs to be reminded every 1 second that they’re over encumbered?

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A couple more additions to the list. Hoping to see some of these being fixed in upcoming patches though. If anyone can say for a definite certainty that one or more of these have been fixed, please do reply here, and I’ll move them to a fixed section.

Also, feel free to post to this thread if you’ve got your own longer lists of bugs, as although I won’t append my own list (I’ll keep it just for stuff I can be sure are bugged), I’m sure Funcom peeps may read through the thread and notice the other lists too.

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Ever get the one where you type in global chat, backspace your characters and anything you type after just re-types what you just deleted? I was mashing “sdsdsdsd” on my keyboard and it actually typed out a whole sentence…

A few bugs that i don’t see in the list:

  • In melee combat enemies come in to close, so that shields can intersect and player char can get stuck inside npc (e.g. skeletons) and can get stuck inside mobs (most notably rhinos).

  • mobs/npc’s can get stuck inside building mesh (e.g. altar at Narrowneck Span camp) and building pieces (e.g. foundation blocks), and can get stuck on trees, rocks, slopes.

  • some rocks (stone nodes) are very hard to hit, looks like they have incorrect collision mesh.

  • some rock outcrops (terrain features, not actual terrain) are ignored by npc’s, they walk through and archers can shoot through. Example: rock outcrop at the bend in the river between Bonebreaker’s Bend and Scavenger’s Berth.

  • (single player) no rain/snow/fog effects

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Even with all these bugs I still really enjoy this game!

very sad this is still so long and no one seems to care
but at least it spares me to write basically the same list

great list… add to it that fluid presses are not working correctly

Many of these bugs are still with us… Devs. Let’s see this stuff get fixed before DLC content rolls out. This is an embarrassing trend of rolling out more content before bugs get fixed…


  • Ymir faith still costing X5 more OR Hoar-frost axe not yielding shards from trees
    (either scale down the craft costs or give us back shards from lumbering)

  • The Huntress bow has in its tooltip Bonus Sruvival but actually gives Bonus Accuracy

  • Sound cue for Witch Queen lazor beams remains in loop for hours after leaving the instance

  • Key-yielding boss Rockslide has ridiculously low health pool

  • Missing white/black dye Thrall spawn

  • Missing legendary repair kit Thrall spawn

  • Missing derketo priests

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What kind of an issue have you run into with fluid presses? I’ve personally not noticed anything (yet), so I’m just curious about the specifics, plus if Funcom peeps read through this, they might like to know as well.

Good list!


  • Beams lose their support value after server restart resulting in buildings getting destroyed on login. (Workaround: None, craft better houses, forget about ceiling over a circular maproom)
  • On a PvE server without drop on death I keep losing my equiped weapon or tool when I respawn in bed. 7 times out of 10 it’s just gone from my inventory when I respawn and it’s not dropped in bed or where I died. (Workaround: None, craft new stuff)
  • Moving a thrall a short distance might end upp with the thrall visually where it was. Hovering on it shows the name in the air on it’s new placement, and to be able to move it again you will have to interact with the invisible thrall under the name. (Workaround: Move the thrall further, move it back)


  • Vanir settler earrings give out a rattling sound when moving that drives me nuts. (Workaround: lower volume so you barely hear anything in-game)
  • Missing named thralls so that all weapons and armors can be built Flawlessly. As far as I know there’s no armorer for Vanir armors for example. (Workaround: play with something that doesn’t fit character concept or play nerfed)
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No, but you can press them into bones in the Liquid Press

Not missing, just only available as part of a Purge. No less annoying, but at least they exist… sorta.

Well we have a bug that is being abused by a clan well… A group of clans… They do an emote have someone kick them and they are now stuck in the animation. They then equip weapons that will now be invisible till they attack. This is a problem because they are almost all max clans and its making it difficult to handle in team fights because you 1 dont know what attacks they are using 2 dont know what direction they are attacking till they already hit you and 3 if they do it for the lay down emote you cant even tell if they are sprinting or jogging. We have no admins on our server because its official so they just do this with no consequences. What should I do?

Are we sure of this? Did anyone use the construction kit to check the spawn tables? (my PC can’t handle it).

I’ve seen several Desert Dog (purge) named cooks, skinners, carpenters and armorers (who do not make flawless nor exeptional epic armor - although those can be found in the admin table), but no blacksmith nor alchemist. From what i’ve seen none of the named crafters that come with purges can make any culture-specific armor.

Great List! Thanks for compiling together. A comment though because of the size…see after my addition.

Only 1 to add.

  • Placing a Signpost and the Purple Tapestry gives a “Building Here Would Block Your Spawnpoint”

The list a is HUGE…like others…I love playing this game to escape and relax. Your list though needs to be better formatted. Not my OCD but it is REALLY hard to read and keep track of. I know for a fact that when I was running my own servers (NWN1 & 2) that having a clean format made it stupid easy for me to copy and add notes under each point when they were fixed. Did not have a huge list like this…but I digress. :smiley: I don’t think we would get Funcom to add notes to your list…but it is hopeful at least they can copy it and not lose hope by reading a glob of unorganized text. Sorry…not lecturing…just looking at this from a developer side of things.

Before each point…perhaps

  • Building :: Some Building Bug

or perhaps


  • Some Building Bug
  • Next Building Bug


  • First Thrall Bug
  • Second Thrall Bug

As long as the Funcom devs are able to decipher it, that’s all that matters. It’s not here for other forum users. It’s a notepad list that I add a line to quickly whenever I come across a bug, or remove one of I’m sure it has been fixed, and then I do a simple copy paste into the thread. I’m not planning on putting any effort into making it purty though, but who knows, if Funcom starts fixing the bugs and removing a good chunk of the list, some strikethroughs might be in order, and at that point I might even consider using bullets.

As for right now though, there’s really no point. However, it was getting long enough that I threw it under some summary tags.

Thanks for the explanation. You are quite right. The list is really far too large.