A few bugs that i don’t see in the list:
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In melee combat enemies come in to close, so that shields can intersect and player char can get stuck inside npc (e.g. skeletons) and can get stuck inside mobs (most notably rhinos).
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mobs/npc’s can get stuck inside building mesh (e.g. altar at Narrowneck Span camp) and building pieces (e.g. foundation blocks), and can get stuck on trees, rocks, slopes.
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some rocks (stone nodes) are very hard to hit, looks like they have incorrect collision mesh.
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some rock outcrops (terrain features, not actual terrain) are ignored by npc’s, they walk through and archers can shoot through. Example: rock outcrop at the bend in the river between Bonebreaker’s Bend and Scavenger’s Berth.
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(single player) no rain/snow/fog effects