Teng
42
That is, they won’t just spawn in the tavern, they will walk along the ground and enter our base? Does the gate have to be open all the time? And our base defenders won’t attack them?

And there you go.
Yes and we know how much the public servers love extra NPCs. And how restrained most people are on PVE servers.

Need to get on test and check this archer thing, but honestly burnt on this.
1 Like
This one owes a Mea Culpa.
The tavern system (regardless of the ramifications on server performance, and how it will fly on officials, ect…)
is strong new innovation. Even if it is a rough up for something later in Dune (this one doubts it) it’s still boldly going in a new (and requested direction). Thus a chunk of this one’s recent doom posting is fallacious and that must be owned.
Also, they added an extra season to ages for catch up and dev time.
This one also applauds that decision.
5 Likes
Xevyr
45
Sort of… they do rotate, after a while some of them leave and new ones show up, so you can get variety even with a small tavern. I imagine that will be further balanced a bit by the time we’ll see it in release.
And since they’re RNG a bigger tavern won’t necessarily mean a better selection unless the owner’s lucky
But yea I get what you mean.
They do! any nearby chairs in the radius of the bar can be used by these tavern patrons to sit on.
Yea, they spawn a bit further away from your base and walk to the tavern. I didn’t try locking them out, but I think they can teleport through obstacles if you do, not entirely sure, might try it thou.
Most likely no, at least not in its current state since they’re dialogue NPCs that you can recruit for gold. Dialogue NPCs in this game are immune to everything (Conan, merchants, etc.) They might be able to interact with them and actually recruit them from your tavern for gold thou unless they designed some system against that.
Regarding the performance impact of this, I don’t think people need to worry… sure if somebody goes out of their way to build a massive tavern then the same applies as just building a giant building and throwing thralls in it for example.
But overall it’s nothing special, if you’re not in the area it shouldn’t affect you much, if you’re there then obviously all the armor worn by all these NPCs etc need to be rendered, but even here overdoing the placeables to extreme levels will probably have more impact than those few NPCs especially if you clutter the place so much that their pathing starts screaming 
What I’m more concerned about when it comes to consoles and performance… is the new PvE siege / raid… I’m getting around 40 fps there on my PC… and some people only get like 4… the build is massive, so I’m not sure what experience they manage to squeeze out of that for consoles.
5 Likes
E.y
46
It’s not that bad. I play on 6-17 fps next to bases, and 20-40 fps in what seems to be empty areas. In solo mode, I can reach 60 fps 
erjoh
47
Yeah and so close to the Savannah with all of that action. PS4 and X1 will be running hard for sure.
Xevyr
48
I had this guy show up
Like many of the others though it’s not interactable… I wonder whether that’s a “bug” or whether it randomly picks a few interactables (I have another prowler for example that I can’t recruit)
In any case… if I punch him, my damage meter does show his name and that’s a black hand T4 archer, so that would confirm that indeed T4 can spawn too.
1 Like
A siege that lasts for an hour is still a siege. A bit disgraceful on the side of the defenders to fail to protect their fort in such a short time but still a siege nonetheless. Lets be real, do you really want to spend 3 irl weeks hammering at the same building? I would argue most players would get board and leave.
As far as taking the land. Many sieges have resulted in the place being turned to rubble and left for dead. If you could claim it then no one else could experience the content so yeah… you don’t get to keep it. Also the build is ugly anyway.
A siege is an envelopment tactic, one that focuses on choking a stronghold/defensive location off from outside support (and escape) to force a surrender, even if that surrender leads to annihilation.
This is true in war and in modern law enforcement vernacular.
This is a Raid.
Not a Siege.
It’s a smash and grab.
It is a targeted killing with opportunistic looting or an armed robbery with opportunistic slaughter.
Where do people come up with these new and exciting definitions anyway?
But you are correct, a siege would be boring af and has no business in a video game that isn’t either a misery simulator or an rts/strategy sim of some variety with extreme time compression.
Edit: it’s even in the etymology, Siege descends from the latin word for “to sit”.
2 Likes
Taemien
51
This.
Planetside 2 had some amazing siege gameplay that would end with a base falling (or pushing the attackers out) in as little as 15 minutes, or as long as an hour. Battles including not a dozen players, or even dozens, but hundreds of players per side.
When playing video games, our ability to put time in can vary but on average, a player isn’t going to be able to put much more than 2-3 hours at a time (and usually less for most). Unlike in sieges in real life, where soldiers can be compelled to maintain a siege for days, weeks, or even decades in some cases, our time is relatively much shorter.
I’ve personally seen very large bases in Conan (50,000+ pieces) get reduced to nothing within an hour or so from a determined force of attackers (usually number a couple dozen). Which I would easily classify as something more than a raid. A raid doesn’t send someone back to a status equivalent to how someone came off the cross naked after several weeks or months of progression. A siege definitely fits that description.
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At not point in history has a military force building trebs and knocking down walls been called a raid. It’s a siege. Sieging down the gates and storming the castle. This is a siege by all contextual definition. Remember that in-game time is sped up so players don’t live in eternal darkness if they are in the wrong time zone. It really does take hours to “sit” and build the “Siege” equipment to break down the gate or to hammer away at the doors with a battering ram (Also a type of “Siege” equipment). You just experience it in a shorter time so you don’t get board and leave.
What is it people thought they would get? Can’t do armies (Game can barely handle 20 players), Can’t do two week irl battles, can’t let clans claim the entire server. What did yall think the Age of War would bring?
1 Like
At no point in pre-modern history did armies set up and conclude a siege in less than a day.
Also, what military force numbers 2 (possibly 3 with a perk)?
But…
We are at loggerheads.
This one agrees to disagree and leave it at that, as the semantics of what constitutes a siege are a tangent to the actual thread.
In 1639 the siege of Edinburgh castle was over in 30 minutes.
Can’t wait to see the lag these changes bring as well as new bugs and exploits. Should be fun!
Taemien
56
A section or team. Of which I’ve been apart of many times.
Winthor
57
No, but destroying a door or gate within 10 seconds is also nonsense. Collecting explosive jars also. What we saw in the devs video is definetely not a siege. Its a raid and a very simple one. A raid where the defender is gifting all raid material to the raider.
Putting up that trebuche in the video and throwing some orbs over the fence was more show then it has any real use or value. Would it be needed in order to raid that fort then yes, we could agree on calling those a siege.
I had a siege while playing pvp years back and it was really cool, because while we as raiders couldn´t get into the base at that time they couldn´t get out their base anymore either. So we literally battled for almost 2 days until they gave up and bribed us with loot so we finally retreat.
I know they want to make it sound cool to raid that little fort and that is fine for me. Giving people something to do is always apprechiated. Even if its pure destruction. But its not a siege. It can never be a siege, because then one person or clan could hold that spot hostage for weeks while the rest of the server isn´t able to raid.
Winthor
58
Impact on servers will be relatively low, because there is only one raid going on at a time. And the raiding will not be as heavy as regular raiding on pvp servers. A lot can and will be done with the new battering ramp.
A lot of raiding at the same time tho has a hugh impact on server performance. But in this case I do not see this happening.
Exploits and bugs, yes they will happen for sure. As they always do. As with the purges too, I am still seeing it critical to hand out free explosive jars to people, since this can and gets abused. But I doubt Funcom is listenning to us in that regard. They are only focused on pve.
jmk1999
59
You must not have any giant builds in the savanna nearby, because there’s a few on my server. Surely that’s gonna contribute. Oh, and I’m on PlayStation. That’s CERTAINLY gonna contribute. 
1 Like
Winthor
60
But don´t forget there is no deko, not much chest. Simply the buildings and npc´s and thats it.
I don´t say it has no impact on the server, just that it is low in comparison to an actual player would he build there.
erjoh
61
as much as 4X harvest rates? I think 4 explosive jars every 5 minutes or so isn’t going to break the bank when typical raids are being done with 2-3 stacks of 100 DP. Also remember they are actual jars so that inventory is an issue there which is why the bomb dup was as bad as we all thought it was going to be. (still sucked but it could have been much much worse if there wasn’t an inventory restriction on # of spaces in the backpack)