This idea works on paper. But not in practice. You spread out your roles too thin and relying on too many to be online at crucial times and at the same time.
In reality it works more like builders/gatherers and fighters. You want to have 1-2 good ones on at each time frame the clan is active. With only 10, its hard to run 24/7 operations.
Last time I started up and quickly dominated the server we started with 2. We had a plan and executed it. The clan leader focused on fighting. I focused on building and gathering (END/SUR build is needed). First order of business is to get a tier 2 blacksmith. Then a tier 2 alchemist/carpenter. Those will raise your building efficiency by 2x. Higher is better, but shoot for tier 2 (kill tier 1 PHs).
He got his exp from fighting, I got mine from building. Both would get materials as needed, but he (the fighter) focused on some of the harder mats (like black ice and such) Once both are level 30, learn Masonry 3 and take turns building Black Ice building mats. By the time your base is more or less complete, you should be 60. On a 1x server this can take a few hours.
In one sitting we had a pretty much unraidable base (server had just restarted so no one had the mats to enter yet). Had level 60, and were in Silent Legion. Over the next few days we gained more people, expanded the base, and made our presence well known.
Within a week or so many clans dropped out because they wanted to attack us but simply couldn’t manage to work up the gall to do so. They were intimidated by our progress.