# Temples no longer give manifestations

**URL:** <https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053>\
**Category:** PC Discussion\
**Created:** [June 19, 2018, 12:14am UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053 "2018-06-19T00:14:36Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![darkxray](https://avatars.discourse-cdn.com/v4/letter/d/bbe5ce/32.png) [@darkxray](https://forums.funcom.com/u/darkxray)\
**Post date:** [June 19, 2018, 12:14am UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/1 "2018-06-19T00:14:38Z")

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crafting ritual knifes no longer gives coins, it wasn’t like this 2-3 days ago. Anyone else having the same issue?

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**Author:** ![Cauthey](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/cauthey/32/4295_2.png) [@Cauthey](https://forums.funcom.com/u/Cauthey)\
**Post date:** [June 19, 2018, 1:57am UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/2 "2018-06-19T01:57:10Z")

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This, as I understand, is now working as intended. Previous non-sacrifice crafting that used to generate zeals no longer does following the patch.

You must kill humans, and use the hallow weapon to take a sacrifice item from them (meat, soul, essence, ice shards, whatever), and use that to craft in your temple to get zeals.

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**Author:** ![Theo1](https://avatars.discourse-cdn.com/v4/letter/t/a87d85/32.png) [@Theo1](https://forums.funcom.com/u/Theo1)\
**Post date:** [June 19, 2018, 3:33am UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/3 "2018-06-19T03:33:21Z")

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Eisai plep gia auto

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**Author:** ![Lyserus](https://avatars.discourse-cdn.com/v4/letter/l/74df32/32.png) [@Lyserus](https://forums.funcom.com/u/Lyserus)\
**Post date:** [June 19, 2018, 6:16am UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/4 "2018-06-19T06:16:02Z")

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Oh man Ymir zeal is gonna be so hard

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**Author:** ![Biggins](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/biggins/32/143086_2.png) [@Biggins](https://forums.funcom.com/u/Biggins)\
**Post date:** [June 19, 2018, 7:13am UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/5 "2018-06-19T07:13:09Z")

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Pretty sure this was intent all along. This was the way to get zeal for much of EA. Also, the avatar shield is not supposed to be permanent. It was working that way at launch, then something broke it again. So yes, getting zeal to summon avatars and summon avatar shields is supposed to be a grind, and avatars are supposed to be really badass powerful… supposed to…

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**Author:** ![Stocky](https://avatars.discourse-cdn.com/v4/letter/s/8e7dd6/32.png) [@Stocky](https://forums.funcom.com/u/Stocky)\
**Post date:** [June 19, 2018, 12:07pm UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/6 "2018-06-19T12:07:30Z")

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I can understand the intent here, and agree with it. But, what’s the deal with the blessed hatchet, blessed ankh, etc? You’d figure a blessed hatchet would give more ice shards than the regular hatchet, but that’s not the case. Only 1 ice shard per kill. What’s the point of the blessed tools then?

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [October 19, 2018, 5:39pm UTC](https://forums.funcom.com/t/temples-no-longer-give-manifestations/19053/7 "2018-10-19T17:39:49Z")

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